Overview
Mentions in press and media 7
| Date | Title | Description |
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| Jul 21, 2010 | About 75 percent of online game fans have bought virtual goods, survey finds | Three of out of every four online game fans have bought a virtual good using real money, according to a survey released today by virtual goods company PlaySpan and market researcher VGMarket. About 64 percent of users have made at least one... |
| Oct 28, 2009 | More gamers are selling virtual goods | A new survey shows that not only are game players buying virtual goods, they’re also selling them in large numbers. About 31 percent of the people who have bought virtual goods have also sold them. That means that virtual currency is gainin... |
| Oct 28, 2009 | PlaySpan Study Shows Growth In Virtual Goods Marketplace | Virtual goods are booming and there are various startups who are capitalizing on this growth by facilitating the exchange and e-commerce around these goods. PlaySpan, which powers micro-payments across over 1,000 video games and virtual wor... |
| Oct 28, 2009 | Reselling of virtual goods on the rise | 31% of digital goods buyers have also sold digital goods, says study by VGMarket and PlaySpan The buying and selling of virtual goods is already proving to be a viable business model for companies like Zynga and Playdom, but today a new stu... |
| Sep 11, 2009 | The most popular digital goods are virtual money, weapons and gifts | People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer online games. The No. 1 thing they buy is virtual money. Other top items include virtual weapons and gift... |
| Sep 11, 2009 | The most popular digital goods are virtual money, weapons and gifts | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. People are paying real money for digital goods in all sorts of online applications ranging from Facebook apps to massively multiplayer ... |
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FAQ about VG Market
When was VG Market founded?
VG Market was founded in 2007.
What has the press written about VG Market?
Parsers VC has collected 7 articles mentioning VG Market, among them “About 75 percent of online game fans have bought virtual goods, survey finds” (Jul 21, 2010) and “More gamers are selling virtual goods” (Oct 28, 2009).
Is VG Market still active?
Yes, VG Market is active; its latest activity on Parsers VC dates from Aug 4, 2011.