Capabilities
- All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
- Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
- The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
- The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
- "Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
- Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
- Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
- Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
- The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
- Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
- Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
- 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
- The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
- Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
- Controllable space ships (alpha).
- Original background music with context-dependent switching of tracks.
- Localization to many languages, with the ability to add new ones.
- Ability to import user addons: models, textures, catalogs.
Visit the website now to download SE and donate to support its continued development! http://spaceengine.org
Overview
Funding Rounds 1
| Date | Series | Amount | Investors |
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Mentions in press and media 3
| Date | Title | Description |
| Sign up to see | Sign up to see | Sign up to see |
| Jun 16, 2022 | Астрономический словарик: гравитация, диаграмма Герцшпрунга — Рассела | Гравитация Древнейшие дошедшие до нас свидетельства размышлений о природе притяжения предметов относятся ещё к древнегреческим философам. Они рассуждали о том, что предметы не двигаются без причины, однако в качестве таковой предлагали неку... |
| Как стать астронавтом, не слезая с дивана: подборка компьютерных игр о космосе | Как стать астронавтом, не слезая с дивана: подборка компьютерных игр о космосе 16 Августа, 2016, 18:00 Ольга Карпенко 3532 7 Пока Илон Маск строит ракеты для заселения Марса, ESA сажает зонд на комету, Juno вплотную подбирается к Юпитеру, а... |
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FAQ about SpaceEngine
When was SpaceEngine founded?
SpaceEngine was founded in 2006.
How much funding has SpaceEngine raised?
SpaceEngine has raised $15K in total across 1 funding round.
What has the press written about SpaceEngine?
Parsers VC has collected 3 articles mentioning SpaceEngine, among them “Астрономический словарик: гравитация, диаграмма Герцшпрунга — Рассела” (Jun 16, 2022) and “Как стать астронавтом, не слезая с дивана: подборка компьютерных игр о космосе”.
Is SpaceEngine still active?
Yes, SpaceEngine is active; its latest activity on Parsers VC dates from Mar 15, 2024.