Date | Title | Description |
28.02.2025 | Bridging Realities: The Rise of Digital Twins and eVTOL Innovations | In a world where the lines between the physical and digital blur, two Chinese companies are making waves. Second Life and Muyu Sky are not just names; they are pioneers in their fields. One is crafting digital replicas of reality, while the... |
24.02.2025 | Second Life Raises US$10 Million to Develop New AI Digital Twin Capabilities | Second Life, a Chinese startup specializing in AI-powered digitization and personalized 3D printed figurines, has raised US$10 million in a Series A funding round.
The Hangzhou-based company, not to be confused with Linden Lab’s virtual wor... |
05.05.2024 | «Винтажная» метавселенная Second Life с NASA, IBM и Dell: внезапное возрождение | Если вы думаете, что метавселенные — это исключительно современная история, начавшаяся с Цукерберга, то вы сильно ошибаетесь. В этом году одна из самых старых метавселенных Second Life (SL) отметит свой 21-й день рождения. Да-да, %USERNAME%... |
22.04.2024 | 17 years after the Red Feather Community Chest was held in the virtual space “Second Life,” the total amount of donations from avatars around the world reached 604,510 Linden dollars. | Interlink Co., Ltd.
17 years after the Red Feather Community Chest was held in the virtual space “Second Life,” the total amount of donations from avatars around the world reached 604,510 Linden dollars.
……
As part of its social contributio... |
22.04.2024 | 17 years after the Red Feather Community Chest was held in the virtual space “Second Life,” the total amount of donations from avatars around the world reached 604,510 Linden dollars. | - |
04.04.2024 | Ten years later, Facebook’s Oculus acquisition hasn’t changed the world as expected | Every year, Time Magazine issues a list of the 200 best inventions of the past 12 months. Frankly, I don’t know how the editors do it. The dirty secret of this job is that true, game-changing inventions rarely cross your desk. In fact, you’... |
09.02.2024 | Vana | Home - AI Avatar - Vana
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25.10.2022 | At the intersection of GraphQL and building applications at the edge, Grafbase adds $5 million to the seed column | Stockholm-based self-titled “data platform for developers”, Grafbase has raised $5 million in a seed round led by Next47. With the $5 million, the startup plans to ramp up product development and double the team size over the coming months.... |
25.10.2022 | At the intersection of GraphQL and building applications at the edge, Grafbase adds $5 million to the seed column | Stockholm-based self-titled “data platform for developers”, Grafbase has raised $5 million in a seed round led by Next47. With the $5 million, the startup plans to ramp up product development and double the team size over the coming months.... |
08.11.2021 | Why jumping into the metaverse could be a bad idea | Image: Shutterstock/is.a.bella
The media has been overloaded with talk of the metaverse after Facebook announced it was changing its name to Meta to represent a strategic shift and significant investment into creating a virtual universe. Fo... |
20.10.2021 | The Metaverse: How close are we and is metaverse the future? | The term “metaverse,” was originally coined in the 1992 dystopian novel “Snow Crash.” Since then, the word has been used for a virtual reality environment that contains a host of different 3D spaces and is also known as the Internet of Shad... |
18.06.2021 | Edward Snowden: The untold story of how one patriotic American exposed NSA surveillance | Edward Snowden might not yet be a historical figure, but he certainly is a hero. He is the whistleblower of all whistleblowers, the American who blew the lid off of Washington's spying on private citizens. But Snowden’s leak revealed that i... |
30.05.2021 | Blockchain and NFTs are turning gamers into Investors | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The video game industry is enjoying massive growth, valued at over $162 billion today and expected to surge to $295 billion worldwide o... |
30.05.2021 | Blockchain and NFTs are turning gamers into Investors | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
The video game indust... |
02.03.2021 | From sci-fi to reality: Evidence that the metaverse is closer than you think | Presented by Subspace
“You’re in a world based on the motto that behind every avatar, there is an enterprising human who can expect nothing but surprises. It’s a place that will be shaped by the interactions of thousands of avatars, a place... |
09.12.2020 | Beyond Zoom: Virtual Gathering Spaces for the Holidays and Beyond | Note: This post was written by Van Truong and Jason H. Moore.
The holiday season is when we would typically gather with colleagues and friends to celebrate a year’s worth of accomplishments and hardships. But this year hits differently. Alt... |
17.09.2020 | Power Moves: b.well taps former Vrbo CTO in tech leadership boost | Power Moves is a column where we chart the comings and goings of talent across the region. Got a new hire, new gig or promotion? Tell us: baltimore@technical.ly.1. b.well Connected Health is tapping a technical leader with experience at hou... |
15.06.2020 | Where Is the Metaverse to Help Us Through the Pandemic Era? | (Credit: Viaframe/Getty Images)The COVID-19 pandemic has given us all the first clear picture of what working from home is really like. Many fear that this could be the new normal and there is no doubt that future pandemics are likely. As w... |
09.05.2020 | Is Virtual Reality Missing Its Moment? | When Facebook announced they were acquiring VR pioneer Oculus in early 2014 for $2 billion, I was a bit perplexed. Less than two years removed from its splashy debut on Kickstarter, Oculus’ flagship Rift headset – still a developer kit at t... |
09.05.2020 | Is Virtual Reality Missing Its Moment? | When Facebook announced they were acquiring VR pioneer Oculus in early 2014 for $2 billion, I was a bit perplexed. Less than two years removed from its splashy debut on Kickstarter, Oculus' flagship Rift headset - still a developer kit at t... |
22.04.2020 | How Second Life improved its marketing ROI by 300% | Linden Lab was able to triple its return on investment (ROI) for marketing for the virtual world Second Life by targeting users with personalized pitches based on their preferences.
That’s normal for a lot of mobile app makers these days, b... |
29.03.2020 | Linden Lab sells off Sansar to ‘streamline its focus’ on Second Life | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Linden Lab has announced that it’s sold Sansar to San Francisco-based tech company, Wookey Project Corp., which has assumed all operati... |
29.03.2020 | Linden Lab sells off Sansar to ‘streamline its focus’ on Second Life | Linden Lab has announced that it’s sold Sansar to San Francisco-based tech company, Wookey Project Corp., which has assumed all operations without service interruption to the community.
I couldn’t find anything about this company, Wookey Pr... |
26.08.2019 | The Digital Human: the Cyber Version of Humanity’s Quest for Immortality | If it were possible to download the neural networks of a human brain, could we preserve a computer simulation of that person? from www.shutterstock.com, CC BY-ND |
26.08.2019 | The Digital Human: the Cyber Version of Humanity’s Quest for Immortality | If it were possible to download the neural networks of a human brain, could we preserve a computer simulation of that person? from www.shutterstock.com, CC BY-ND
by David Evans Bailey
Immortality has been a topic of discussion since the leg... |
28.06.2018 | VR blockchain startup founded by Second Life co-creator raises $35M | If VR on the blockchain is all a bit too disruptive for you to handle, close the tab and carry on, you Luddite.
High Fidelity, a social VR startup founded by Philip Rosedale (CEO), one of Second Life’s original creators, has bagged a $35 mi... |
19.12.2017 | Linden Lab’s Sansar VR world adds fashion market for user-created avatar clothes | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Linden Lab‘s Sansar social VR world has launched a fashion market for user-created avatar clothing.
The move opens entrepreneurial and ... |
29.03.2017 | Limitless partners with High Fidelity to let people build interactive characters for VR world | Limitless today announced a partnership to integrate its character building technology into High Fidelity, the virtual reality “metaverse” created by Second Life founder Philip Rosedale. Limitless founder and CEO Tom Sanocki. (Photo by Debo... |
13.02.2017 | The next big gold rush | Alon Bonder Contributor
Alon Bonder is a vice president at Venrock, investing in early-stage tech startups.
More posts by this contributor
The next big gold rush
If you’ve ever played Candy Crush on your smartphone during a morning commute,... |
03.02.2017 | How virtual reality technology is changing the way students learn | For many years, schools and universities have had to change the way they work and teach in order to fit in with technology.
Software like PowerPoint, for example, which has long been used as an education tool, wasn’t designed for education.... |
21.08.2016 | VR: Bigger than reality, eventually (part 2) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
When you look at the historic rates of adoption of communications technologies that broaden our connections and how they keep moving us... |
21.08.2016 | VR: Bigger than reality, eventually (part 2) | When you look at the historic rates of adoption of communications technologies that broaden our connections and how they keep moving us closer to the purest form of the experience, there’s a strong case for VR as the next big thing. I expec... |
04.08.2016 | What’s the #1 Thing Founders Should Avoid Doing in a Pitch? | Earlier this week LinkedIn launched 30 second videos for Influencers. One of the first questions put out there by LinkedIn was about what not to do in a pitch meeting. There were some very interesting and helpful answers for any entrepreneu... |
14.07.2016 | How Pokemon Go became a viral success | By Thuong Hoang and Steven Baker
Technology often needs a “killer app” to gain mass market appeal.
For the touch screen, it was the iPhone; for wearables, the Fitbit. Augmented reality games have been around for more than a decade, so what ... |
13.07.2016 | What’s made Pokémon GO such a viral success? | - |
12.05.2016 | Virtual reality — from the living room to the classroom | David Baszucki Contributor
David Baszucki is the founder, co-creator and CEO of ROBLOX.
There is a world of enormous educational potential with video games. Highly acclaimed simulation and tutorial games such as SimCity and Math Blaster hav... |
02.03.2016 | Linden Lab’s Project Sansar and the Future of Virtual Reality | Since 2003, members of Linden Lab’s virtual world Second Life have been able to participate in an immersive reality filled with nightclubs, art exhibits, shopping malls, in-world corporate offices, and even higher education campuses.
With a... |
23.02.2016 | MWC: Is Virtual reality the next big thing? | Share this:
Click to share on Twitter (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Facebook (Opens in new window)Click to share on WhatsApp (Opens in new window)Click to share on Skype (Opens in new... |
09.01.2016 | Virtual Reality And A Parallel Universe Of Cyberclones | Sampriti Bhattacharyya Contributor
Sampriti Bhattacharyya is a PhD candidate in robotics at MIT and founder of Hydroswarm.
One of the biggest technology trends of 2015 was virtual reality (VR), from Oculus Rift to Google’s cardboard headset... |
26.03.2014 | Second Life founder’s stealth virtual-reality startup High Fidelity raises $2.5M | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
High Fidelity, the stealth virtual reality startu... |
26.03.2014 | Second Life founder’s stealth virtual-reality startup High Fidelity raises $2.5M | High Fidelity, the stealth virtual reality startup from Second Life founder Philip Rosedale, just raised $2.5 million.
After debuting last April with $2.4 million in funding from True Ventures, Google Ventures, Kapor Capital, and Linden Lab... |
05.12.2013 | Founders Fund and SOSventures launch startup accelerator for Leap Motion’s gesture tech | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Founders Fund and SOSventures have joined to launch Leap Axlr8r –– a startup accelerator for companies building on Leap Motion, the ges... |
05.04.2013 | Second Life Founder Philip Rosedale Raises $2.4 Million For New Startup High Fidelity | Philip Rosedale, the founder of Second Life, has launched a new startup called High Fidelity. High Fidelity has raised $2.4 million out of a $3.4 million planned round according to an SEC filing. The filing lists Philip Rosedale, Freddy Hei... |
04.04.2013 | Second Life Founder Raises $2.4M For New Stealth Startup, High Fidelity | High Fidelity, a new startup from Second Life founder Philip Rosedale, has raised $2.4 million out of a $3.4 million round, according to a new SEC filing. Listed in the filing are Rosedale, Freddy Heiberger, and Ryan Karpf (Heiberger and Ka... |
27.11.2012 | How to become the most popular brand in school … I mean, online | What do Taylor Swift, Ryan Gosling and Dave Kerpen have in common? Yeah, they’ve all graced our TV screens at one time or another, but more than that, they all understand one very, very important thing: how to be likeable.
Remember MySpace ... |
02.11.2012 | Illustrated People Set Their Latest Collection In An Ultra-lux Fantasy Land | Illustrated people autumn winter 2012 from PABLO & JOSH on Vimeo.
Fashion films are quickly usurping the lookbook and runway show as the method of choice for communicating a collection’s frame of reference. The narrative aspect of film,... |
31.10.2012 | Sococo builds a virtual world for real work | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
How do you bring a radically distributed workforce together and meld it into a single, unified team?
If you’re Sococo — short for socia... |
31.10.2012 | Sococo builds a virtual world for real work | How do you bring a radically distributed workforce together and meld it into a single, unified team?
If you’re Sococo — short for social communication company — you create a virtual world, with virtual offices, desks, meeting rooms, and eve... |
11.09.2012 | TechCrunch Disrupt: Where Are They Now? | With TechCrunch Disrupt SF 2012 in full swing this week, it’s only a matter of days before a new winner is crowned. We decided to check in with previous Disrupt winners to see how they’ve fared since their victories – and try to determine h... |
11.07.2012 | Putting education technology to the test | Mrs. Catherine Flippen has a bittersweet memory of the time she led the students in her Spanish class through a classic hands-on activity of making sugar skulls to celebrate the Day of the Dead. A painful hour after the unit’s allotted 30 m... |
04.01.2012 | Coffee & Power, From Linden Labs Founder, Puts A Jolt of Creativity Into Crowdsourcing | Share Share on Facebook Share on Twitter LinkedIn Email Reprints
After building a vast virtual world with a complex internal economy sustained by the labor of more than a million active users, what do you do for an encore?
For Philip Roseda... |
15.12.2011 | Gunning For Starbucks, Coffee & Power Expands to LA | Coffee & Power has opened its first official workclub in Santa Monica, CA. It’s the first expansion of the “meta-company” outside the San Francisco Bay Area. The new workclub is hosted in the offices of Sparqlight, an app for making bus... |
01.11.2011 | Philip Rosedale’s new startup creates marketplace for small, fun jobs | From the maker of Second Life, here comes an interesting new startup. Coffee & Power says it is creating an online marketplace where people can buy and sell small jobs.
The San Francisco-based startup is the brainchild of Philip Rosedal... |
01.11.2011 | Coffee & Power: Work For Each Other, Not The Man | The latest invention from Second Life founder Philip Rosedale launches today, and it’s no virtual world. Coffee & Power is an online marketplace that lets people buy and sell small jobs from each other. It’s also a network of real-world... |
11.07.2011 | Maker of virtual Zippo lighter app grabs $2.6M | At first glance, the news that the maker of an iPhone app that simulates a Zippo lighter received $2.6M in funding sounds like a joke.
Said company, Skyrockit, received the funding from Intel Capital to enhance what it calls its Mobile Ente... |
11.07.2011 | Maker of virtual Zippo lighter app grabs $2.6M | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
At first glance, the news that the maker of an iPhone app that simulates a Zippo lighter received $2.6M in funding sounds like a joke.
... |
18.05.2011 | Second Life Co-founder’s New Project CoffeeandPower: Exchange Virtual Currency for Real-World Tasks | CoffeeandPower, the latest project from Second Life co-founder Philip Rosedale has launched in test-mode in the San Francisco area. The service describes itself as a “sort of live version of Craigslist.”
There have been a number of startups... |
23.03.2011 | SECOND LIFE GETS QUADRIPLEGICS LAID | Sarah is a 25-year-old girl from New Jersey. We met on a sex fetish forum and digitally bonded over our love of being tied up. As we got to know each other better I discovered that Sarah suffers from a rare form of dwarfism, that she is qua... |
13.01.2011 | Minics raises €1 million so kids can get digitally stranded on an island | In all fairness, Minics‘ vitual world for 7-13 year olds isn’t just about getting stranded on an island. In fact, it is more about teaching kids about survival and the bare necessities of life more than anything else. And the Paris-based co... |
23.12.2010 | New CEO for Second Life as Linden Lab Names EA Gaming Vet to Head Company | Linden Lab, the maker of the virtual world Second Life, announced its new CEO today: Rod Humble, a former Electronic Arts executive. Humble will replace Philip Rosedale, who had been acting as the company’s interim CEO.
2010 was hardly a ba... |
23.12.2010 | Linden Lab gets second new CEO of the year for Second Life | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Linden Lab, creator of the Second Life virtual world, has hired Rod Humble as its new chief executive.
Humble is a veteran of Electroni... |
23.12.2010 | Linden Lab gets second new CEO of the year for Second Life | Linden Lab, creator of the Second Life virtual world, has hired Rod Humble as its new chief executive.
Humble is a veteran of Electronic Arts, where he served as executive vice president for the EA Play label and ran The Sims business. He h... |
10.12.2010 | Sony’s Home virtual world hits 17M users and finds a business model in virtual goods | Two years after its debut, Sony‘s Home online virtual world for PlayStation gamers has hit 17 million users worldwide. The virtual community has now grown into a gathering place where gamers can play hundreds of games, attend droves of even... |
10.12.2010 | Sony’s Home virtual world hits 17M users and finds a business model in virtual goods | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Two years after its debut, Sony‘s Home online virtual world for PlayStation gamers has hit 17 million users worldwide. The virtual comm... |
12.11.2010 | IMVU expands into seven new languages | Newly turned social game company expands to draw in European players
Social games are a hot commodity right now. As major players like DeNA and Zynga threaten to align and social gaming companies like Mig33 and Rocket Ninja raise serious fu... |
09.09.2010 | Blue Mars abducts journalist from Second Life; will other virtual citizens follow? | Wagner James Au has specialized in writing about 3D virtual worlds. Under the name Hamlet Au, he has reported from inside Linden Lab‘s virtual world of Second Life for three years and he still maintains a blog about it. But now he is moving... |
09.09.2010 | Blue Mars abducts journalist from Second Life; will other virtual citizens follow? | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Wagner James Au has specialized in writing about 3D virtual worlds. Under the name Hamlet Au, he has reported from inside Linden Lab‘s ... |
31.08.2010 | Meet Booyah's InCrowd, A Location-Based Second Life | Booyah’s InCrowd, famously announced by founder Keith Lee at the Facebook Places launch event earlier this month, just hit the App store. InCrowd is the first of the inevitably many apps that will be built off the Facebook Places API and th... |
19.07.2010 | Sony’s alliance with Codename to generate new games for Sony Home virtual world | Sony is announcing a deal with indie video-game label Codename to bring a series of independently developed social video games to the Sony Home virtual world on the PlayStation 3.
Codename will work with indie developers from around the wor... |
19.07.2010 | Sony’s alliance with Codename to generate new games for Sony Home virtual world | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Sony is announcing a deal with indie video-game label Codename to bring a series of independently developed social video games to the S... |
06.07.2010 | Facebook Credits won’t contribute to profits for “several years” | Facebook’s emerging virtual currency Credits may look like the cornerstone of a significant new source of profits for the social network, but the virtual currency won’t add to the company’s bottom line for awhile, according to Ethan Beard, ... |
28.06.2010 | 3D maps: you’ll be able to walk around in them like in a virtual world | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Online maps are extremely useful, but not very innovative in their present form, as most maps we use today merely mirror paper maps. Th... |
28.06.2010 | 3D maps: you’ll be able to walk around in them like in a virtual world | Online maps are extremely useful, but not very innovative in their present form, as most maps we use today merely mirror paper maps. The road map serves most of our everyday needs, but as more and more data with a location component to it i... |
24.06.2010 | Founder replaces CEO of Second Life maker Linden Lab | Linden Lab, creator of the 3D virtual world Second Life, said today that Mark Kingdon (right) has resigned as chief executive and is being replaced by company founder Philip Rosedale, who will serve as interim CEO.
Chief financial officer B... |
24.06.2010 | Founder replaces CEO of Second Life maker Linden Lab | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Linden Lab, creator of the 3D virtual world Second Life, said today that Mark Kingdon (right) has resigned as chief executive and is be... |
09.06.2010 | Second Life Parent to Lay Off 30% | According to an announcement issued today by Linden Lab, the company that controls the Second Life virtual environment, changes are afoot. Thirty percent of the company’s employees will be laid off as the company consolidates and closes its... |
28.04.2010 | Virtual worlds recede, but Second Life keeps growing | Virtual worlds, those fully-formed, three-dimensional renderings of the real world, are waning as apps take off on social networks and mobile phones. But the mother of the virtual-world craze, Second Life, is bucking that trend and growing.... |
28.04.2010 | Virtual worlds recede, but Second Life keeps growing | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual worlds, those fully-formed, three-dimensional renderings of the real world, are waning as apps take off on social networks and ... |
11.03.2010 | Beyond Ads: Monetizing Location-Based Services | This week geo-crazy mavens were pleased to hear of location-based updates to Facebook, the launch of Foursquare analytics and of course yesterday’s news of Gowalla’s comment and picture functionality.
So far the most common way to monetize ... |
07.02.2010 | New Zealand’s MiniMonos raises $550,000 for kids virtual world | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual worlds aren’t exactly fashionable these days. They went through a hype cycle when everyone predicted that we’d all be living vi... |
07.02.2010 | New Zealand’s MiniMonos raises $550,000 for kids virtual world | Virtual worlds aren’t exactly fashionable these days. They went through a hype cycle when everyone predicted that we’d all be living virtual lives in online worlds like Second Life. Now our expectations of them are more down to earth — but ... |
17.12.2009 | Sony’s Home virtual world hits 10M users, debuts cool 3-D game and embraces virtual goods | Sony’s PlayStation Home virtual world on the PlayStation 3’s online network has built an audience of 10 million gamers in the past year, largely by providing a social world where players can meet each other via 3-D avatars. They can play li... |
17.12.2009 | Sony’s Home virtual world hits 10M users, debuts cool 3-D game and embraces virtual goods | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Sony’s PlayStation Home virtual world on the PlayStation 3’s online network has built an audience of 10 million gamers in the past year... |
23.11.2009 | Next Island to launch sci-fi adventure virtual world — with time travel | Next Island is the latest company to launch an ambitious virtual world. But this sci-fi adventure paradise comes with an interesting twist: time travel. The company is announcing today that it is building a world in MindArk‘s massively mult... |
23.11.2009 | Next Island to launch sci-fi adventure virtual world — with time travel | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Next Island is the latest company to launch an ambitious virtual world. But this sci-fi adventure paradise comes with an interesting tw... |
14.10.2009 | Electronic Arts exec says social gaming bubble resembles mobile games hype | The social gaming bubble is getting bigger and it resembles all of the hype that used to envelop the mobile phone games and virtual world markets a few years ago.
So says John Schappert, the newly appointed chief operating officer at Electr... |
14.10.2009 | Electronic Arts exec says social gaming bubble resembles mobile games hype | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The social gaming bubble is getting bigger and it resembles all of the hype that used to envelop the mobile phone games and virtual wor... |
08.10.2009 | Intel, Apple Working on 3D Internet
Categories
Search | 3D Internet
The news of Intel's 3D Internet project stemmed from the video noted below - which was introduced during IDF 2009. The video introduces us to the basics of what's on the horizon for the Internet and it's definitely worth a look.... |
22.09.2009 | Second Life’s users have spent more than a billion hours in the virtual world | Linden Lab announced today that the users of its Second Life virtual world have spent more than 1 billion hours — or, if you prefer, 115 years — inside the world.
The San Francisco-based company tossed out some very interesting numbers toda... |
08.09.2009 | In 8 Years, Online Video Consumption Will be Measured in Exabytes | One exabyte is a billion gigabytes. It’s one quintillion bytes. And yes, “quintillion” is a number so large, it almost seems made-up. But that’s how much online video will be consumed by 2017, according to new reports from U.K.-based resear... |
12.08.2009 | Finnish social gaming start-up everyplay emerges from "stealth", releases Facebook game | Arctic Startup reports that Finnish social gaming start-up everyplay has exited stealth mode and released a Facebook game called Kamu World. A “Kamu” (Finnish for “buddy”) is a little monster you can wander around the virtual world with, ac... |
14.07.2009 | Cross Reality: When Sensors Meet Virtual Reality | During my recent visit to MIT in Boston I met with Joseph Paradiso, Associate Professor and Director of the Responsive Environments Group at MIT Media Laboratory. He showed me some demos of what his lab is up to, focusing mostly on what is ... |
07.07.2009 | Twinity scoops a further €4.5m to develop 3D cities | Virtual worlds can be pretty dull when nothing you see there is recognisable as anything remotely real-world, which is perhaps why Twinity has such confident investors. The virtual world which re-creates the world’s cities for real-looking ... |
02.07.2009 | Does Anybody Still Use Second Life? And If So, How Much Is It Worth Today? | Analyst firm Next Up Research has published an extensive report on Linden Lab, the San Francisco company behind virtual world Second Life. The research is based on aggregate data and is available on SharesPost, a site set up to trade shares... |
16.06.2009 | Investor virtually sneaks into Second Life’s equity pool | Second Life, the sometimes-mocked yet formative and still-popular virtual world, has a new investor: Private equity firm Stratim Capital, according to peHUB. The firm wanted in because the company is, it seems, making good money from its mi... |
11.05.2009 | Events highlights for the week of May 11 – May 17, 2009 | Hello, newly sunny Philadelphia, that’s a hell of a farmer’s tan you’ve got there.
Let’s keep that weekend energy going with our region’s active tech community. Half of our highlights are straight outta West Philly. It’s not bias, we swear!... |
22.03.2009 | Sparkle: The iPhone Gets Its First Virtual World (And It's Completely 3D) | The number of apps for the iPhone/iPod Touch is nearing the 30,000 mark but hardly any application takes advantage of the network effects that lie within the Apple ecosystem. Most developers simply ignore the fact that all iPhones and iPod ... |