Our scanning process is based on Photogrammetry, a technique of determining geometric properties of an object from photographic images.
You, as many other visual effects houses and game studios, are looking to provide the highest quality animated characters to your clients, so you want your output to look and feel real to make your and, eventually, your clients work stand out from the rest. This is where we come in to provide you with our high fidelity capture data of the subject you want to bring to life.
Our goal is to make artists and designers concentrate on enhancing the personality and characteristics, which have been captured without spending too much of their time and your precious money on the mundane task of trying to precisely copy character’s or actor’s features. Our output will bring everything you will need to produce your best work to date.
Having done a few commercial projects for our clients, we are confidant that we can deliver on our promise on budget and in the shortest amount of time possible.
As an examples, our output of an asset such as an actor’s head is about 7.5 million polygons with an 8k/8k color texture. Higher resolution hero scans and background digital doubles are also an option. 544 Megapixel texture of a full body has also been achieved with our unique approach.
Our setup can easily be made mobile and to be brought to a set.
Overview
FAQ about Scanlab Photogrammetry
When was Scanlab Photogrammetry founded?
Scanlab Photogrammetry was founded in 2013.
Is Scanlab Photogrammetry still active?
Yes, Scanlab Photogrammetry is active; its latest activity on Parsers VC dates from Aug 23, 2023.