Startups
What is Planet Postmoderna?
This is the development and design studio run my yours truly, Alan Morgan. Below is the master plan project for the Advent (based on an original story) but the Studio will have and has had some small projects.
What is Project Planet Postmoderna (aka The Advent and the Children of Arla)?
This is what I call the "Big Project."
Based on a story project that dates back to the early 1980s, Project Planet Postmoderna is a culmination of story and book projects, 3D art and games.
The Virtual world portion of the project is a free-to-play sci-fi game and organic virtual world designed with an extensible tree of sub-worlds based on historical content married with historical fiction and sub-plots that could be used to learn about history in an entertaining way. These integrated educational components (8-9 sub-worlds/instances) are based on historical fact, myth and lore. Overall planet development and growth is based on the activities of the overall player base. If more players farm, then agriculture develops; if more build objects and equipment, engineering develops.
It is set against the backdrop of exploration, discovery and colonization of a newly discovered alien planet–the first habitable one since long-distance space exploration was made possible and feasible. The fate of the colony is tied directly to both the efforts of individual users as well as the community as a whole.
The world of Planet Postmoderna is a fictitious sci-fi based world that was created by a super race to lure humankind there for the next step in their evolution. This sci-fi story line will take players from planetary settlement to exploration and discovery of the self-contained instanced sub-worlds that is an important part of the gameplay mechanic. Each of these sub-worlds has their own historical fiction sub-plot. An alien species, The Hydrackians, are “planet builders,” historians and scientists and designed the planet and these virtual sub-worlds–representations of Earth civilizations and times in our human history–in order for man to learn from that history and use the preserved DNA of long lost species in order to rebuild what has been lost to man. If mankind is unsuccessful in accomplishing several needed feats, its own future is uncertain. They also catalogue the histories of their custodial races, of which the humans are one of.
Players will be part of the settlement and development of this new world and eek out a life in the New Old West of this newly discovered Earth-like planet with recycled technology and what is sparingly delivered by the governing corporation, New Worlds Corporation (NWC). NWC former CEO and the crew of The Black Venture, discovered the planet by pure chance on he and his crew’s way to one NWC’s mining outposts. The planet was seen on the other side of a “space tear,” a visible rip in space.
Settlement continues on the planet but technology is greatly hampered by the energy-draining effects of the planet’s native minerals, crystals that absorb energy by day and emit them at night or during violent discharge storms. Until the Hydrackian Technology is later unlocked through this immersive and ever-developing story line, players are hampered by the challenges of a new lifestyle, on a planet billions of light years from Earth.
This virtual world/MMORPG-styled Sci-fi Game is designed with an integrated realistic economic model in which players can build, buy, sell and trade virtual goods for real-world equivalent currency. The other planet-side sub-worlds (virtual worlds within a virtual world) are based on various times and civilizations from Earth’s history. The first one associated with the demo is based on the Mayan/Aztec eras.
We believe the landscape of entertainment is ever changing. If we can create a world that does both–entertain and educate, it will have that much more application and be that much more engaging.
Who is behind Project Planet Postmoderna?
A talented Project Planet Postmoderna team of volunteers has been involved in this pre-production since early 2008. They come from all over the world and all walks of life with experiences and skill sets that range from 3D modeling and animation, writing, film, programming and coding to marketing and sales. The team is crafting each piece of Planet Postmoderna from scratch for the prototype. They drive the project in a way that just being part of it is an educational experience.
Why is called Planet Postmoderna?
According to French Sociologist, Jean Baudrillard, a postmodern society there are no originals, only copies–or what he calls “simulacra.” You might think, for example, about painting or sculpture, where there is an original work (by Van Gogh, for instance), and there might also be thousands of copies, but the original is the one with the highest value (particularly monetary value). Contrast that with cds or music recordings, where there is no “original,” as in painting–no recording that is hung on a wall, or kept in a vault; rather, there are only copies, by the millions, that are all the same, and all sold for (approximately) the same amount of money. Another version of Baudrillard’s “simulacrum” would be the concept of virtual reality, a reality created by simulation, for which there is no original. This is particularly evident in computer games/simulations–think of Sim City, Sim Ant, etc.
The planet is comprised of many instanced representations of times in Earth’s History. Virtual Worlds within a Virtual World. The irony in the story is that this world of many worlds is discovered by a corporation that built its fortune on virtual worlds.
Why become as settler on Planet Postmoderna?
Project Planet Postmoderna is an educational and virtual world that combines a sci-fi futuristic and old west environment with portals to instanced worlds based on historical fact, myth and folklore. The sci-fi story and the base virtual world create the platform for the educational portals to launch users on amazing journeys testing both their skills and knowledge. It is through these journeys that users from around the world can collaborate and utilise what they learn through their virtual experiences. The project components work in unison to provide an interactive and immersive environment that encompasses and engages the user community. In addition, the entire economy is based on a Real Cash Economy model and players have the opportunity to build businesses within this virtual world.
Why get involved in Project Planet Postmoderna?
We are building it in a way to encourage learning about 3D Design, Animation and Engineering and History. We hope being part of the project will encourage team members to pursue careers in Film, Architecture, Engineering and related industries. We also hope that the instances (such as the Aztec and Mayan Temple Q) will encourage players to want to learn more about the myth and historical facts that surround and make up the backgrounds of the various temples. We will do this through partnerships with organizations like Autodesk, Pixologic and Blender and various universities and tour and travel operators as well as technology providers.
Students and hobbyists will be able to learn about the design medium through the community, the project and through Planet Postmoderna University, an planned inworld school for learning 3D Design which, is an area of the project in concept.
A key element that makes Planet Postmoderna unique is the “organic project dynamic.” Players from the start will have a direct influence on the advancement of the planet. Think in terms of a real world, uncharted and wild. New colonists are truly “settlers.” Their individual and combined efforts at building their skills through quests and independent effort directly contribute to a planetary point pool. This pool is the basis for formula that advances the technology and development of the planet. Postmoderna will be just like a real world.
If you are an investor and would like to help us make this project happen, just email us at [email protected]. We would love to have you involved in this project.
Expanded Info
Players will initially arrive on the planet at the first POI Base Camp via pods. This initial POI is where the story line’s, New World Corporation, first survey team arrived and set up their camp and base of operations. From Base Camp, players will be able to purchase any equipment they need and/or apply for a job (with either players or NPCs) in order to begin the process of earning income in order to to be able to get their start. We want to nurture a working and learning culture on Postmoderna. Players working for other players and possibly NPCs and setting out to hunt or mine or engage in learning quests is what we want each player to do in order to begin their new life as a settler on Planet Postmoderna.
As the virtual world and the economy develops, players will see the world technologies evolve. The combined efforts of all the players will cause the various technology trees to grow and expand, making new technologies and models available.
Players will be open to explore areas such as the Hydrackian Temple Q (nearest instance POI) and beyond (based on their skill level). Temple Q (named after the Aztec. Mayan and Toltec god Quetzalcoatl) is the gateway to the first Instanced world. This “world within Postmoderna” is based on Aztec and Mayan history, architecture, culture and myth. It creates not only an exciting side area for players to explore but is also an educational experience in which the completion of learning quests may possibly be applied as learning credit at participating schools. The latter example would incorporate tests in order to get school credit. The participating schools will be able to use these worlds as an additional tool for teaching their classes a subject that most students are not always excited about, History.
Throughout the available landscape will be everything that each player will need and use to farm resources and manufacture items that will be used to build this world into a thriving community within the virtual universe. Hard work, knowledge of the planet and proper skilling and cooperation among players will be a must. Existing technologies from Earth wil
This is the development and design studio run my yours truly, Alan Morgan. Below is the master plan project for the Advent (based on an original story) but the Studio will have and has had some small projects.
What is Project Planet Postmoderna (aka The Advent and the Children of Arla)?
This is what I call the "Big Project."
Based on a story project that dates back to the early 1980s, Project Planet Postmoderna is a culmination of story and book projects, 3D art and games.
The Virtual world portion of the project is a free-to-play sci-fi game and organic virtual world designed with an extensible tree of sub-worlds based on historical content married with historical fiction and sub-plots that could be used to learn about history in an entertaining way. These integrated educational components (8-9 sub-worlds/instances) are based on historical fact, myth and lore. Overall planet development and growth is based on the activities of the overall player base. If more players farm, then agriculture develops; if more build objects and equipment, engineering develops.
It is set against the backdrop of exploration, discovery and colonization of a newly discovered alien planet–the first habitable one since long-distance space exploration was made possible and feasible. The fate of the colony is tied directly to both the efforts of individual users as well as the community as a whole.
The world of Planet Postmoderna is a fictitious sci-fi based world that was created by a super race to lure humankind there for the next step in their evolution. This sci-fi story line will take players from planetary settlement to exploration and discovery of the self-contained instanced sub-worlds that is an important part of the gameplay mechanic. Each of these sub-worlds has their own historical fiction sub-plot. An alien species, The Hydrackians, are “planet builders,” historians and scientists and designed the planet and these virtual sub-worlds–representations of Earth civilizations and times in our human history–in order for man to learn from that history and use the preserved DNA of long lost species in order to rebuild what has been lost to man. If mankind is unsuccessful in accomplishing several needed feats, its own future is uncertain. They also catalogue the histories of their custodial races, of which the humans are one of.
Players will be part of the settlement and development of this new world and eek out a life in the New Old West of this newly discovered Earth-like planet with recycled technology and what is sparingly delivered by the governing corporation, New Worlds Corporation (NWC). NWC former CEO and the crew of The Black Venture, discovered the planet by pure chance on he and his crew’s way to one NWC’s mining outposts. The planet was seen on the other side of a “space tear,” a visible rip in space.
Settlement continues on the planet but technology is greatly hampered by the energy-draining effects of the planet’s native minerals, crystals that absorb energy by day and emit them at night or during violent discharge storms. Until the Hydrackian Technology is later unlocked through this immersive and ever-developing story line, players are hampered by the challenges of a new lifestyle, on a planet billions of light years from Earth.
This virtual world/MMORPG-styled Sci-fi Game is designed with an integrated realistic economic model in which players can build, buy, sell and trade virtual goods for real-world equivalent currency. The other planet-side sub-worlds (virtual worlds within a virtual world) are based on various times and civilizations from Earth’s history. The first one associated with the demo is based on the Mayan/Aztec eras.
We believe the landscape of entertainment is ever changing. If we can create a world that does both–entertain and educate, it will have that much more application and be that much more engaging.
Who is behind Project Planet Postmoderna?
A talented Project Planet Postmoderna team of volunteers has been involved in this pre-production since early 2008. They come from all over the world and all walks of life with experiences and skill sets that range from 3D modeling and animation, writing, film, programming and coding to marketing and sales. The team is crafting each piece of Planet Postmoderna from scratch for the prototype. They drive the project in a way that just being part of it is an educational experience.
Why is called Planet Postmoderna?
According to French Sociologist, Jean Baudrillard, a postmodern society there are no originals, only copies–or what he calls “simulacra.” You might think, for example, about painting or sculpture, where there is an original work (by Van Gogh, for instance), and there might also be thousands of copies, but the original is the one with the highest value (particularly monetary value). Contrast that with cds or music recordings, where there is no “original,” as in painting–no recording that is hung on a wall, or kept in a vault; rather, there are only copies, by the millions, that are all the same, and all sold for (approximately) the same amount of money. Another version of Baudrillard’s “simulacrum” would be the concept of virtual reality, a reality created by simulation, for which there is no original. This is particularly evident in computer games/simulations–think of Sim City, Sim Ant, etc.
The planet is comprised of many instanced representations of times in Earth’s History. Virtual Worlds within a Virtual World. The irony in the story is that this world of many worlds is discovered by a corporation that built its fortune on virtual worlds.
Why become as settler on Planet Postmoderna?
Project Planet Postmoderna is an educational and virtual world that combines a sci-fi futuristic and old west environment with portals to instanced worlds based on historical fact, myth and folklore. The sci-fi story and the base virtual world create the platform for the educational portals to launch users on amazing journeys testing both their skills and knowledge. It is through these journeys that users from around the world can collaborate and utilise what they learn through their virtual experiences. The project components work in unison to provide an interactive and immersive environment that encompasses and engages the user community. In addition, the entire economy is based on a Real Cash Economy model and players have the opportunity to build businesses within this virtual world.
Why get involved in Project Planet Postmoderna?
We are building it in a way to encourage learning about 3D Design, Animation and Engineering and History. We hope being part of the project will encourage team members to pursue careers in Film, Architecture, Engineering and related industries. We also hope that the instances (such as the Aztec and Mayan Temple Q) will encourage players to want to learn more about the myth and historical facts that surround and make up the backgrounds of the various temples. We will do this through partnerships with organizations like Autodesk, Pixologic and Blender and various universities and tour and travel operators as well as technology providers.
Students and hobbyists will be able to learn about the design medium through the community, the project and through Planet Postmoderna University, an planned inworld school for learning 3D Design which, is an area of the project in concept.
A key element that makes Planet Postmoderna unique is the “organic project dynamic.” Players from the start will have a direct influence on the advancement of the planet. Think in terms of a real world, uncharted and wild. New colonists are truly “settlers.” Their individual and combined efforts at building their skills through quests and independent effort directly contribute to a planetary point pool. This pool is the basis for formula that advances the technology and development of the planet. Postmoderna will be just like a real world.
If you are an investor and would like to help us make this project happen, just email us at [email protected]. We would love to have you involved in this project.
Expanded Info
Players will initially arrive on the planet at the first POI Base Camp via pods. This initial POI is where the story line’s, New World Corporation, first survey team arrived and set up their camp and base of operations. From Base Camp, players will be able to purchase any equipment they need and/or apply for a job (with either players or NPCs) in order to begin the process of earning income in order to to be able to get their start. We want to nurture a working and learning culture on Postmoderna. Players working for other players and possibly NPCs and setting out to hunt or mine or engage in learning quests is what we want each player to do in order to begin their new life as a settler on Planet Postmoderna.
As the virtual world and the economy develops, players will see the world technologies evolve. The combined efforts of all the players will cause the various technology trees to grow and expand, making new technologies and models available.
Players will be open to explore areas such as the Hydrackian Temple Q (nearest instance POI) and beyond (based on their skill level). Temple Q (named after the Aztec. Mayan and Toltec god Quetzalcoatl) is the gateway to the first Instanced world. This “world within Postmoderna” is based on Aztec and Mayan history, architecture, culture and myth. It creates not only an exciting side area for players to explore but is also an educational experience in which the completion of learning quests may possibly be applied as learning credit at participating schools. The latter example would incorporate tests in order to get school credit. The participating schools will be able to use these worlds as an additional tool for teaching their classes a subject that most students are not always excited about, History.
Throughout the available landscape will be everything that each player will need and use to farm resources and manufacture items that will be used to build this world into a thriving community within the virtual universe. Hard work, knowledge of the planet and proper skilling and cooperation among players will be a must. Existing technologies from Earth wil
Overview
Location
United States, Texas, El Paso
Phone
+1 915-207-3456