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| Jul 8, 2026 | Tokyo Game Show 2026 Expands to Five Days to Fix Overcrowding, 759 Exhibitors Confirmed | By Chase Fiorini
Published: Jul 08 2026, 11:10 AM EDT
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| Jun 26, 2026 | Coda and EKRAF Open New Global Pathways for Indonesian Game Developers | This collaboration equips local creative talent with the monetization infrastructure, networks, and market access needed to compete globally.
JAKARTA, Indonesia, June 26, 2026 /PRNewswire/ -- Coda, a global leader in digital commerce, has s... |
| Jun 25, 2026 | 400 Million Fans: Study Finds How Esports Influences Gen Z and Their Purchasing Behaviours | New research reveals the power of esports as a channel for reaching this vital youth market as 74% say purchasing is influenced by advertising and brand participation in gaming spaces.
Key data also includes:
71% regularly watch gaming cont... |
| Feb 23, 2026 | Саудовский разработчик игр Scopely покупает контроль в турецкой студии Loom Games за сумму до $1 млрд | Саудовская Scopely покупает долю в Loom Games на сумму до $1 млрд. Саудовская игровая студия Scopely Inc. договорилась приобрести контрольный пакет в турецкой студии-разработчике Loom Games, поскольку королевство стремится превратить себя в... |
| Jan 21, 2026 | You might want to grab a Switch 2 now to avoid a price hike later in 2026 | The Japanese entertainment giant Nintendo released the much-awaited successor to the Switch handheld gaming console in June 2025, dubbed Switch 2. It offered upgrades in almost all aspects, including the display, GPU, battery life, and acce... |
| Nov 6, 2025 | Gaming Intelligence: Real-Time Data With AI Boost Could Be the New Frontier Game State Labs, a Bangalore-based AI infrastructure company for gaming, has raised USD 2 million in a seed round co-led by PeerCapital and Neon Fund. | Whether it's a prominent firm like EA or a smaller one, firms leverage the data intelligence to strategically drive business outcomes. Intelligence provides insights into how well users receive the game, churn probabilities, and most import... |
| Aug 20, 2025 | Creators of hit video game Black Myth: Wukong announce sequel featuring legendary ghost slayer Zhong Kui | Listen
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BEIJING: The creators of Black Myth: Wukong, the action role-playing video game that took the gaming world by storm and stamped China’s mark on global ... |
| Aug 1, 2025 | TikTok took the world by storm. Now, Chinese companies are taking videos further with AI | “Competition in AI video generation models is at an earlier stage, and some Chinese companies have emerged as early leaders in this space,” said Wei Xiong, China internet analyst at UBS Securities.
“Whether it’s user scale or commercial rev... |
| Jul 9, 2025 | Anti-fraud tool or sexist game? ‘Gold digger’ dating simulation game stirs debate in China | Listen
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SINGAPORE: While out on a food delivery, a young Chinese rider meets a girl and falls head over heels in love.
But this meet-cute does not have a happy... |
| Jan 17, 2025 | The Future of Gaming: AVerMedia's Innovations and Nintendo's Next Move | In the fast-paced world of gaming, innovation is the name of the game. AVerMedia has stepped up to the plate with two new devices that promise to enhance the gaming experience. Meanwhile, the rumor mill is churning over Nintendo's next cons... |
| Jan 16, 2025 | Nintendo rumour mill in overdrive over new Switch | Speculation over Nintendo's new console, a successor to the wildly popular Switch, reached a fever pitch on Thursday (Jan 16) with specialist media predicting an imminent announcement from the Japanese gaming giant.
The Eurogamer website sa... |
| Aug 28, 2024 | The Rise of "Black Myth: Wukong" and Its Cultural Impact | In the world of video games, few titles have sparked as much excitement as "Black Myth: Wukong." Released on August 20, 2024, this game has quickly become a phenomenon, captivating players across the globe. Based on the classic Ch... |
| Aug 23, 2024 | CNA Explains: How a video game with a mythological monkey god has taken China and the world by storm | SINGAPORE: It took six years but the highly anticipated Black Myth: Wukong has set the video game industry alight.
Inspired by Journey to the West - one of the four great classical novels in Chinese literature - the game was launched on Tue... |
| Aug 22, 2024 | Video Games Industry Elite Gathers In Riyadh For The New Global Sport Conference | Two-Day Event Draws Capacity Lineup of International Celebrities, Thought-Leading Executives and Government Officials
1,200 global delegates arrive in the Kingdom of Saudi Arabia today, including over 200 CEOs from across gaming, esports, t... |
| Jul 12, 2024 | SEA esports startups face survival test amid downturn | Premium Content
It takes our newsroom weeks - if not months - to investigate and produce stories for our premium content. You can’t find them anywhere else.
Glenn Kaonang · 2d ago · 6 min readSEA esports startups face survival test amid dow... |
| May 31, 2024 | Tencent’s Dungeon and Fighter generates $140 million in first week in China | Developed by Korean firm Nexon and published by Tencent Games, the mobile version of Dungeon and Fighter has held the top spot on both the free and top-grossing games charts in the iOS App Store in China for ten consecutive days since its M... |
| Nov 26, 2023 | After two ambitious years, TikTok parent ByteDance starts mass layoffs in gaming | ByteDance’s gaming ambition has been an expensive, short-lived pursuit.
In late 2021, the TikTok parent’s plans for video games came into the spotlight after it became one of the firm’s six core business units, posing a new threat to incumb... |
| Oct 30, 2023 | Xbox Game Studios Game Camp confirmed for Asia. | Virtual and hybrid event scheduled for Feb 20th to April 19th, 2024
SINGAPORE, Oct. 30, 2023 /PRNewswire/ -- Today, Microsoft announced its planned Xbox Game Studios Game Camp Asia, a two-month event to recognize and celebrate all game crea... |
| Oct 3, 2023 | Krafton India launches gaming incubator to expand local ecosystem | Krafton India has launched a gaming incubator in the South Asian nation as it seeks to expand the local ecosystem and support the domestic talent looking to enter the fast-growing gaming market.
Called Krafton India Gaming Incubator (KIGI),... |
| Jul 6, 2023 | Growth in Number of Female Gamers Outpaces that of Overall Market in Asia | Niko Partners today announced the results of its latest comprehensive analysis on female gamers in Asia.
The female gamers segment is a formidable force in the video games market.”
— Lisa HansonSILICON VALLEY, CA, USA, July 6, 2023/EINPress... |
| Jun 8, 2023 | China PC, Mobile, & Console Games Market Was $45.5 Billion in 2022; Now Forecasted to Surpass $57 Billion in 2027 | Chinese game companies are global powerhouses, accounting for 47% of mobile games revenue and 39% of PC games revenue worldwide
Chinese game companies are growing internationally, and they are making bold investments at higher rates than ev... |
| Jun 8, 2023 | Leveling Up: The Transformative Impact of Gaming Culture on Southeast Asian Society and Technology | The digital landscape of Southeast Asia has experienced a significant transformation over the past decade, a change largely fueled by the explosive growth of the gaming industry. In 2022 alone, the Southeast Asian gaming market was valued a... |
| Jun 1, 2023 | Exploring Vietnam’s Rising Role in the Gaming Industry — Insights from Sparx* General Manager Samuel Stevenin | Southeast Asia is witnessing rapid growth in the gaming market. With a market size of USD 5 billion and an impressive 270 million gamers, the region has established itself as a prominent player in the industry.
Sparx*, a Vietnamese animatio... |
| May 15, 2023 | Take the right approach to safeguarding the online gaming world | By Dany Naigeboren, Head of Risk, APAC, Forter
Online gaming has been called “the industry that never sleeps” — not just because avid gamers play late into the night. Around the clock and worldwide, online games are played building connecti... |
| Nov 2, 2022 | Chinese video game revenue projected to decline 2.5% in 2022 | Revenue from mainland China’s domestic video game software and services is projected to decline 2.5% to $45.44 billion in 2022, the first drop in 20 years, according to a report by gaming consultancy Niko Partners released on Oct. 27. “Chin... |
| Sep 5, 2022 | Inside Tencent’s ambition to create a Triple A console game | Tencent, the biggest social networking and video games company in China, hasn’t really managed to scale its popular products in the Western mainstream. The behemoth’s international expansion for the most part has been achieved by investing ... |
| May 5, 2022 | Разворот на Восток: есть ли шансы у российского киберспорта на азиатском рынке | Что происходит с российским киберспортом прямо сейчас
Спойлер — ничего хорошего. Напрямую санкции западных стран почти не коснулись игровой индустрии и киберспорта в России, однако это не повлияло на негативные изменения для игроков и коман... |
| Apr 11, 2022 | Chinese Gaming Industry Sees Massive Strides as Monetization Regulations Diminish | Ryan Epps, Tech Times 11 April 2022, 12:04 pm
(Photo : Zhang Peng/LightRocket via Getty Images)
Strict policies on video game monetization in China have led to a slow and somewhat diminishing landscape for the overall tech industry in the w... |
| Feb 22, 2022 | First Mover Asia: GameFi's Shaky Prospects; Bitcoin, Ether Inch Higher | Good morning. Here’s what’s happening:
Markets and prices: Bitcoin and ether rose slightly. Major indexes and gold were in the red.
Insights: GameFi faces a shaky future in the Asia-Pacific region partly because of strict regulations.
Techn... |
| Jan 7, 2022 | Niko Partners: Big Middle East countries will hit 85.8M players/$3.1B in revenues by 2025 | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Saudi Arabia, United ... |
| Jan 7, 2022 | Niko Partners: Big Middle East countries will hit 85.8M players/$3.1B in revenues by 2025 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Saudi Arabia, United Arab Emirates, and Egypt together will have 85.8 million gamers generating $3.1 billion in games revenue by 2025, ... |
| Dec 7, 2021 | Niko Partners: Asian gamers will generate over $41B in revenue by 2025 | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Niko Partners reveale... |
| Dec 7, 2021 | Niko Partners: Asian gamers will generate over $41B in revenue by 2025 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Niko Partners revealed in a new report that the Asia-10 gaming market will see strong growth over the next 5 years, with the potential ... |
| Nov 19, 2021 | Niko Partners cuts forecast for China’s game market | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Niko Partners has cut... |
| Nov 19, 2021 | Niko Partners cuts forecast for China’s game market | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Niko Partners has cut its forecast for China’s video game market for the first time in 20 years due to a weakening outlook.
The market ... |
| Nov 17, 2021 | Fortnite is latest company to quit on China over regulations | The news: Fortnite joins the list of high-profile tech properties to flee China, following the recent departures of LinkedIn and Yahoo, per Bloomberg.
How we got here: Tencent Holdings, an investor in Epic Games (the maker of Fortnite), shu... |
| Nov 1, 2021 | Tencent to acquire stake in Japanese media publisher Kadokawa to boost global presence | Tencent will acquire a 6.86% stake in Japanese media publisher Kadokawa for JPY 30 billion (USD 264 million). The move is part of the company’s plan to expand its overseas footprint and build upon its status as the world’s largest video gam... |
| Oct 14, 2021 | What we can learn from China’s mobile gaming economy | Jeff Sue Contributor
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Jeff Sue is GM, Americas at Mintegral, a mobile ad platform helping the world’s largest developers with global user acquisition, ad monetization and creative services.
The mobile gaming economy has been... |
| Sep 10, 2021 | Niko Partners: Asia’s cloud gaming addressable market will triple to 500M by 2025 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Cloud gaming could reach an addressable market of about 150 million people in 2021, but actual numbers of cloud gaming users are smalle... |
| Sep 10, 2021 | Niko Partners: Asia’s cloud gaming addressable market will triple to 500M by 2025 | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Cloud gaming could re... |
| Jul 22, 2021 | Niko Partners: Asia is 54% of the $1B global esports market | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Asia is more than 54%... |
| Jul 22, 2021 | Niko Partners: Asia is 54% of the $1B global esports market | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Asia is more than 54% of the $1 billion dollar global esports market, according to market researcher Niko Partners.
Asia is the world’s... |
| May 27, 2021 | Niko Partners: China’s game market will hit $55B and 781M gamers by 2025 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China’s game market will reach $55 billion and 781 million gamers by 2025, according to two new reports by market researcher Niko Partn... |
| May 27, 2021 | Niko Partners: China’s game market will hit $55B and 781M gamers by 2025 | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
China’s game market w... |
| Mar 30, 2021 | A trove of imported console games vanish from Chinese online stores | In the world’s largest gaming market, China, console games play a relatively small part as their revenue has been meager compared to mobile and PC games for years — at least by the official numbers (more on this later). There remains a comm... |
| Mar 4, 2021 | Female Gamers Are On The Rise. Can The Gaming Industry Catch Up? | Gamer Girl in Headset with Mic Playing Online Video Game getty |
| Jan 13, 2021 | Tencent Music’s business model could offer clues on Spotify’s ambitions | CommunityOpinion
Ryan Rodenbaugh · 15 Jan 2021 · 13 min readTencent Music’s business model could offer clues on Spotify’s ambitions
I’ve learned many things while writing my newsletter East Meets West. One of the top lessons is that Tencent... |
| Nov 22, 2020 | The promise and challenge of Roblox’s future in China | In a much-anticipated move, California-based gaming firm Roblox filed to go public last week. One aspect driving the future growth of the children- and community-focused gaming platform is its China entry, which it fleshes out in detail for... |
| Nov 3, 2020 | Niko Partners: Nintendo Switch gaining ground in China as console demand grows | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Nintendo Switch is expected to overtake sales of Sony’s market-leading PlayStation 4 in China, according to a report from market re... |
| Nov 3, 2020 | Niko Partners: Nintendo Switch gaining ground in China as console demand grows | The Nintendo Switch is expected to overtake sales of Sony’s market-leading PlayStation 4 in China, according to a report from market researcher Niko Partners.
Niko forecasts that console gaming in China is expected to grow steadily to $2.15... |
| Sep 10, 2020 | Niko Partners: 75% of China’s 720 million gamers live outside the biggest cities | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Seventy-five percent of China’s 720 million gamers live outside the biggest cities, according to a new study by market researcher Niko ... |
| Sep 10, 2020 | Niko Partners: 75% of China’s 720 million gamers live outside the biggest cities | Seventy-five percent of China’s 720 million gamers live outside the biggest cities, according to a new study by market researcher Niko Partners.
Niko found that the 720 million figure is roughly 51.3% of China’s total population, a new mile... |
| Jul 31, 2020 | Niko Partners: Esports generated $519 million in Asia in 2019, growth continues in pandemic | Esports generated $519 million in revenue in 2019 in Asia, making it the No. 1 region in the world for such revenue, according to a report by market researcher Niko Partners. The growth continues in 2020 despite the pandemic, though Niko do... |
| Jul 31, 2020 | Niko Partners: Esports generated $519 million in Asia in 2019, growth continues in pandemic | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Esports generated $519 million in revenue in 2019 in Asia, making it the No. 1 region in the world for such revenue, according to a rep... |
| Jul 19, 2020 | What Can Technology Learn from the Global Rise in Female Gamers? | 0 shares
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Identifying gaming audiences is a key aspect of the gaming industry and can often lead to breakthroughs elsewhere in the world of technology as trends are discovered. The latest evidence reveals that f... |
| Jun 9, 2020 | Niko Partners: China is finally embracing consoles | China’s console and TV games market is expected to grow from $997 million in 2019 to $2.15 billion in revenue by 2024, according to market researcher Niko Partners. The combined Chinese console game market includes gray market revenue of ha... |
| Jun 9, 2020 | Niko Partners: China is finally embracing consoles | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China’s console and TV games market is expected to grow from $997 million in 2019 to $2.15 billion in revenue by 2024, according to mar... |
| May 8, 2020 | Niko Partners: China games expected to top $46 billion in 2024 | PC and mobile games revenue in China hit $33.1 billion in 2019, and it is expected to grow to $46.7 billion by 2024, according to a new reports on PC and mobile games by market researcher Niko Partners.
The new forecast takes into account t... |
| May 8, 2020 | Niko Partners: China games expected to top $46 billion in 2024 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
PC and mobile games revenue in China hit $33.1 billion in 2019, and it is expected to grow to $46.7 billion by 2024, according to a new... |
| May 1, 2020 | Niko Partners: How the pandemic affected games in China | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Market researcher Niko Partners studied the effects of the pandemic in China in the first quarter, and it found both negative and posit... |
| May 1, 2020 | Niko Partners: How the pandemic affected games in China | Market researcher Niko Partners studied the effects of the pandemic in China in the first quarter, and it found both negative and positive effects on the world’s biggest gaming market.
The report said that the outbreak of COVID-19 hit China... |
| Mar 1, 2020 | China Roundup: Apple closes a 4-year-old App Store loophole | Hello and welcome back to TechCrunch’s China Roundup, a digest of recent events shaping the Chinese tech landscape and what they mean to people in the rest of the world. This week, Apple made some major moves that are telling of its increas... |
| Feb 18, 2020 | China is approving more foreign games, but not so many American ones | China has always been a hard market to crack for non-Chinese game companies. But the regulatory approval of games imported into China has started to improve, according to market researcher Niko Partners.
That’s probably a good thing, as the... |
| Feb 18, 2020 | China is approving more foreign games, but not so many American ones | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China has always been a hard market to crack for non-Chinese game companies. But the regulatory approval of games imported into China h... |
| Dec 11, 2019 | Niko Partners: Nintendo Switch in China sells 50,000 consoles on launch day | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Nintendo sold about 50,000 Switches in China on the console’s launch day in the country on December 10, according to market researcher ... |
| Nov 15, 2019 | Niko Partners: Southeast Asia’s $5 billion game market expected to grow to $8.3 billion in 2023 | PC and mobile game revenues for Southeast Asia and Taiwan (greater Southeast Asia) are expected to grow from $5 billion in 2019 to more than $8.3 billion in 2023, according to a report by market researcher Niko Partners.
By 2023, the number... |
| Nov 15, 2019 | Niko Partners: Battle royales boost India’s mobile gaming growth | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
PUBG Mobile has been downloaded over 100 million times in India, according to the analysts at Niko Partners.
Niko Partners went over th... |
| Nov 15, 2019 | Niko Partners: Battle royales boost India’s mobile gaming growth | PUBG Mobile has been downloaded over 100 million times in India, according to the analysts at Niko Partners.
Niko Partners went over the data in a new report, which also reveals that the group is starting coverage for the country, adding it... |
| Nov 15, 2019 | Niko Partners: Southeast Asia’s $5 billion game market expected to grow to $8.3 billion in 2023 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
PC and mobile game revenues for Southeast Asia and Taiwan (greater Southeast Asia) are expected to grow from $5 billion in 2019 to more... |
| Sep 20, 2019 | Niko Partners: Asia cloud gaming to reach $3 billion and 60 million gamers by 2023 | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
Cloud gaming platform and service revenue in Asia... |
| Sep 20, 2019 | Niko Partners: Asia cloud gaming to reach $3 billion and 60 million gamers by 2023 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Cloud gaming platform and service revenue in Asia will grow from $270 million and three million consumers in 2019 to $3 billion and 60 ... |
| Sep 20, 2019 | Niko Partners: Asia cloud gaming to reach $3 billion and 60 million gamers by 2023 | Cloud gaming platform and service revenue in Asia will grow from $270 million and three million consumers in 2019 to $3 billion and 60 million players in 2023, according to a forecast by market researcher Niko Partners.
By 2028, Niko estima... |
| Jul 24, 2019 | Nintendo Switch might soon go on sale in China via Tencent | After months of anticipation, Nintendo Switch is ready to shed more light on its China launch. The Japanese console giant and Tencent are “working diligently” to bring the Switch to the world’s largest market for video games, the partners a... |
| Jul 21, 2019 | China’s gaming industry, explained | |
| Jul 15, 2019 | IDN Media acquires Indonesian e-sports media platform GGWP | Jakarta-based media company IDN Media acquired Indonesian e-sports media platform GGWP.ID, according to an announcement made by the firm’s CEO Winston Utama on his Facebook page. Utama did not share details regarding the size of the deal.
T... |
| Jun 28, 2019 | Niko: China will spend $1.5 billion on console gaming by 2023 | In certain key regions of the world, consoles are king for traditional game releases. Consumers in the United States spend more on console games than PC, for example. But that dynamic is not universally true. In China, consoles have only ju... |
| Jun 28, 2019 | Niko: China will spend $1.5 billion on console gaming by 2023 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
In certain key regions of the world, consoles are king for traditional game releases. Consumers in the United States spend more on cons... |
| May 10, 2019 | Game for Peace, PUBG Mobile’s replacement in China, earns $14 million in first 3 days on iOS | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
As it turns out, Chinese players love battle royale shooters on mobile. According to market analyst Sensor Tower, the iOS version of Te... |
| Apr 21, 2019 | China’s new gaming rules to ban poker, blood and imperial schemes | Lots of news has surfaced from China’s gaming industry in recent weeks as the government hastens to approve a massive backlog of titles in the world’s largest market for video games.
Last Friday, On April 10th, the country’s State Administr... |
| Apr 19, 2019 | China enshrines new rules for approving games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China has created a new approval process for games, as market analyst Niko Partners has detailed.
The country is the largest gaming mar... |
| Jan 7, 2019 | How Chinese and American gamers differ | Since the beginning of 2018, Quantic Foundry and Niko Partners have been working together on a series of survey-based projects. Niko Partners is a market research and consulting firm covering the games markets in Asia.
In one of these proje... |
| Jan 7, 2019 | How Chinese and American gamers differ | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Since the beginning of 2018, Quantic Foundry and Niko Partners have been working together on a series of survey-based projects. Niko Pa... |
| Dec 28, 2018 | GamesBeat Summit 2019 speakers: China expert Lisa Cosmas Hanson and communities pros Amy Jo Kim and Raph Koster | If you haven’t signed up for GamesBeat Summit 2019, now is a good time to do it in the holiday lull, when prices are low. Our newest speakers are Lisa Cosmas Hanson, Amy Jo Kim, and Raph Koster.
Our 10th annual GamesBeat event will take pla... |
| Dec 28, 2018 | GamesBeat Summit 2019 speakers: China expert Lisa Cosmas Hanson and communities pros Amy Jo Kim and Raph Koster | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
If you haven’t signed up for GamesBeat Summit 2019, now is a good time to do it in the holiday lull, when prices are low. Our newest sp... |
| Dec 20, 2018 | Niko Partners: Chinese regulators have resumed certifying mobile games | After a long interruption, Chinese government regulators have restarted licensing of mobile games, according to market researcher Niko Partners.
In a tweet, Niko said that the stock price of Tencent, the world’s largest game company, saw it... |
| Dec 20, 2018 | Niko Partners: Chinese regulators have resumed certifying mobile games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
After a long interruption, Chinese government regulators have restarted licensing of mobile games, according to market researcher Niko ... |
| Nov 5, 2018 | Tencent has access to China’s national citizen database | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Chinese government doesn’t want children playing games for several hours every day. It said as much in a public notice from August.... |
| Nov 5, 2018 | Tencent has access to China’s national citizen database | The Chinese government doesn’t want children playing games for several hours every day. It said as much in a public notice from August. Now, Tencent is going along with that recommendation. The world’s biggest gaming company started pushing... |
| Oct 24, 2018 | Steam is helping indies survive China’s new-game freeze | China hasn’t approved any new games for release since March 28. That’s slowing down the growth of country’s biggest publisher, Tencent, and just about every other gaming company in the region. But that doesn’t mean no new games are finding ... |
| Oct 24, 2018 | Steam is helping indies survive China’s new-game freeze | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China hasn’t approved any new games for release since March 28. That’s slowing down the growth of country’s biggest publisher, Tencent,... |
| Aug 30, 2018 | China’s education ministry moves to curtail screen time for games to prevent myopia | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China’s Ministry of Education issued a notice on Thursday aimed at preventing myopia, or nearsightedness, among children and adolescent... |
| Aug 30, 2018 | China’s education ministry moves to curtail screen time for games to prevent myopia | China’s Ministry of Education issued a notice on Thursday aimed at preventing myopia, or nearsightedness, among children and adolescents by limiting the screen time for mobile devices, PCs, and consoles, according to market researcher Niko ... |
| Aug 15, 2018 | China’s game-regulation mess is starting to hurt developers | The Chinese government has to approve every game that goes on sale in that country, which is a problem considering it hasn’t approved any new digital games since March 28 — that even includes games from domestic developers. This is going to... |
| Aug 15, 2018 | China’s game-regulation mess is starting to hurt developers | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The Chinese government has to approve every game that goes on sale in that country, which is a problem considering it hasn’t approved a... |
| Aug 13, 2018 | Niko Partners: China’s console and TV-based game market will hit $736 million in 2018 | Sony and Microsoft launched their video game consoles in China in 2014, but there wasn’t much to celebrate about the sales back then. But slowly, the console game software, console game hardware, and TV-based game software market has grown,... |
| Aug 13, 2018 | Niko Partners: China’s console and TV-based game market will hit $736 million in 2018 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Sony and Microsoft launched their video game consoles in China in 2014, but there wasn’t much to celebrate about the sales back then. B... |
| May 7, 2018 | Niko Partners: China will surpass 768 million gamers and $42 billion in game revenue by 2022 (updated) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
China’s growth as the world’s top game market will continue unabated. Market researcher Niko Partners predicts that China’s gamers will... |
| May 7, 2018 | Niko Partners: China will surpass 768 million gamers and $42 billion in game revenue by 2022 (updated) | China’s growth as the world’s top game market will continue unabated. Market researcher Niko Partners predicts that China’s gamers will exceed 1 billion people and $42 billion in revenues by 2022.
Niko’s latest PC online and mobile gaming r... |
| May 3, 2018 | Singtel and Razer Form Strategic Partnership in E-payments Esports and Telco Services | The Singtel Group and Razer signed a Memorandum of Understanding to foster strategic collaboration in the high-growth areas of e-payments, esports, gaming-related digital media and telecommunication services across Southeast Asia.
Mobile p... |