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| Feb 26, 2014 | Live Gamer adds MasterCard’s new payment service to digital game and app storefronts | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
LiveGamer and MasterCard just made it easier for you to spend all your money on in-app purchases.
With the credit card company’s new Ma... |
| Feb 19, 2014 | LiveGamer expands its digital storefronts into Latin America | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Latin America is a new hotbed for digital enterprises, and LiveGamer is making it easier for companies to take payments from this growi... |
| Feb 19, 2014 | LiveGamer expands its digital storefronts into Latin America | Latin America is a new hotbed for digital enterprises, and LiveGamer is making it easier for companies to take payments from this growing region.
The New York-based company has expanded its digital storefront service to support a large numb... |
| Dec 10, 2012 | Meteor Entertainment taps Live Gamer to power virtual economy and payments for Hawken (exclusive) | Meteor Entertainment will use monetization firm Live Gamer to help enable a global launch of its highly anticipated free-to-play mech-shooter game, Hawken.
New York-based Live Gamer will provide the back-end platform for the virtual economy... |
| Nov 14, 2011 | Virtual Goods Gaming Marketplace Live Gamer Raises $8.5M | Live Gamer, an online marketplace for players to trade and buy video game virtual goods, has raised $8.5 million in new funding from Charles River Ventures and Kodiak Venture Partners. This brings Live Gamer’s total funding to nearly $30 mi... |
| Jul 19, 2011 | Live Gamer acquires Brandport and GamerDNA as it moves into games ads | Live Gamer, a game e-commerce infrastructure firm, has acquired Brandport and GamerDNA as part of a move into the game advertising business.
With these acquisitions, Live Gamer will have more ways to help game publishers make money from the... |
| Jul 19, 2011 | Live Gamer acquires Brandport and GamerDNA as it moves into games ads | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Live Gamer, a game e-commerce infrastructure firm, has acquired Brandport and GamerDNA as part of a move into the game advertising busi... |
| Jul 19, 2011 | Live Gamer Buys GamerDNA And BrandPort To Add In-Game Ads To Monetization Platform | Live Gamer, an online marketplace for players to trade and buy video game virtual goods, is acquiring video game ad network GamerDNA and engagement advertising platform BrandPort to add advertising capabilities for game publishers.
As you m... |
| Jun 30, 2011 | Civilization World taps Live Gamer for monetization on Facebook | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
As the Facebook game industry shifts toward Facebook’s Facebook Credits virtual currency ahead of the July 1 deadline, Live Gamer is ma... |
| Jun 30, 2011 | Civilization World taps Live Gamer for monetization on Facebook | As the Facebook game industry shifts toward Facebook’s Facebook Credits virtual currency ahead of the July 1 deadline, Live Gamer is making itself useful in helping with the transition. New York-based Live Gamer is announcing today that it ... |
| May 10, 2011 | Live Gamer and Skrill partner to help online games make money worldwide | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Live Gamer has partnered with payment provider Skrill to provide worldwide monetization options for online game publishers. The combine... |
| May 10, 2011 | Live Gamer and Skrill partner to help online games make money worldwide | Live Gamer has partnered with payment provider Skrill to provide worldwide monetization options for online game publishers. The combined offering makes it easier for game publishers to launch games with Live Gamer’s virtual goods platform a... |
| Feb 28, 2011 | Europe’s digital game revenue to grow 89 percent by 2015 | Europe isn’t always viewed as a dynamic market. But a new report says that the digital game market is expected to grow 89 percent to $4.2 billion by 2015. That’s a healthy growth rate compared to the rest of the world, and it shows that gam... |
| Feb 28, 2011 | Europe’s digital game revenue to grow 89 percent by 2015 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Europe isn’t always viewed as a dynamic market. But a new report says that the digital game market is expected to grow 89 percent to $4... |
| Feb 9, 2011 | 2011 the year of tech M&As? | What does the Tencent/Riot Games deal mean for online gaming startups and other tech businesses?
For those of you who were too busy watching the Super Bowl and its lame half-time show to pay attention to the social gaming M&A world, you... |
| Oct 20, 2010 | SponsorPay partners with virtual economy services platform Live Gamer | SponsorPay, the European leader in virtual currency monetization, has partnered with U.S.-based Live Gamer, a virtual economy services platform that works with publishers in gaming, social and entertainment including CCR, Electronic Arts, ... |
| Oct 6, 2010 | Ubisoft Taps Playspan To Power Virtual Goods Platform | PlaySpan has just inked a deal to power a virtual goods monetization platform for video game giant Ubisoft, adding to a number of high-profile deals with game developers and media companies.
PlaySpan powers virtual goods marketplaces across... |
| Oct 1, 2010 | PlaySpan launches game e-commerce and payments platform as a service | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
PlaySpan is turning itself into a one-stop shop for e-commerce and payments for online games, social networks, and video sites.
Today, ... |
| Oct 1, 2010 | PlaySpan launches game e-commerce and payments platform as a service | PlaySpan is turning itself into a one-stop shop for e-commerce and payments for online games, social networks, and video sites.
Today, the company is introducing its “monetization as a service” platform. The service is a web-based platform ... |
| Sep 22, 2010 | Live Gamer To Power Microtransactions For Namco Games | Live Gamer, an online marketplace for players to trade and buy video game virtual goods, is partnering with gaming company Namco Networks to power microtransactions for the company’s gaming properties.
Through the partnership, Namco integra... |
| Aug 19, 2010 | PlaySpan Raises $18 Million For Virtual Goods Marketplace; Will Expand To Europe And Asia | Virtual goods marketplace platform Playspan has raised $18 million in Series C funding led by Vodafone Ventures and Softbank Bodhi Fund, with existing investors Menlo Ventures, Novel TMT Ventures, STIC, and others participating in the round... |
| Jul 26, 2010 | New business model conquers games as Live Gamer signs up EA for virtual goods platform | Electronic Arts is adopting Live Gamer‘s virtual goods platform as part of a drive toward new pay-as-you-go business models.
The deal is the third major partner announcement in a week for Live Gamer, which also signed up game publishers THQ... |
| Jul 26, 2010 | New business model conquers games as Live Gamer signs up EA for virtual goods platform | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Electronic Arts is adopting Live Gamer‘s virtual goods platform as part of a drive toward new pay-as-you-go business models.
The deal i... |
| Jul 26, 2010 | Live Gamer to power EA microtransactions | Playfish purchaser looks to microtransaction monetization platform for its social games
EA on Monday announced that it has agreed to a partnership with Live Gamer, a monetization platform for microtransactions.
The New York-based Live Gamer... |
| Jul 19, 2010 | Live Gamer signs up THQ as big game publishers embrace virtual goods | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual goods company Live Gamer is announcing today that video game publisher THQ will use its virtual goods and micro-transaction pla... |
| Jul 19, 2010 | Live Gamer signs up THQ as big game publishers embrace virtual goods | Virtual goods company Live Gamer is announcing today that video game publisher THQ will use its virtual goods and micro-transaction platform for free-to-play online games such as Company of Heroes Online.
The deal by itself isn’t a huge one... |
| Jun 10, 2010 | Free-to-play games will grow, but not as fast as some believe | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, acco... |
| Jun 10, 2010 | Free-to-play games will grow, but not as fast as some believe | The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, according to a report by DFC Intelligence and LiveGamer. While that’s good, it doesn’t represent the hyper gr... |
| Oct 29, 2009 | PlaySpan Strikes Deal With Nickelodeon To Power Microtransactions | We just wrote about PlaySpan’s recent study showing positive growth in the exchange and e-commerce of virtual goods exchange. PlaySpan powers micro-payments across over 1,000 video games and virtual worlds and has virtual goods storefronts ... |
| Oct 27, 2009 | Live Gamer Looks To Capitalize On Virtual Goods Boom | On the heels of its recent acquisitions of microtransaction platforms Twofish and N-Cash, Live Gamer, an online marketplace for players to trade and buy video game virtual goods, is seeing success in managing virtual economies for online ga... |
| Aug 24, 2009 | Virtual marketplace LiveGamer catches TwoFish | Acquisition will streamline marketplace set-up for publishers and solidify LiveGamer's dominance.
In an attempt to corner the booming in-game virtual goods economy, LiveGamer, which lets players buy and trade in-game virtual goods, has acqu... |
| Aug 24, 2009 | Live Gamer doubles down on virtual goods with Twofish acquisition | Live Gamer is doubling down on the hot-growing virtual goods market with its acquisition today of Twofish for an undisclosed price. In doing so, Live Gamer is making itself a big predator in one of the hottest parts of the video game indust... |
| Aug 24, 2009 | Virtual Gaming Marketplace Live Gamer Acquires Twofish To Boost Micropayments Platform | Live Gamer, an online marketplace for players to trade and buy video game virtual goods, has acquired microtransaction platform Twofish, in an effort to boost its virtual economy. The terms of the acquisition were not disclosed. In conjunct... |
| Aug 24, 2009 | Live Gamer doubles down on virtual goods with Twofish acquisition | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Live Gamer is doubling down on the hot-growing virtual goods market with its acquisition today of Twofish for an undisclosed price. In ... |
| Jul 28, 2009 | Live Gamer acquires N-Cash to deliver “one-stop shop for virtual goods” | Live Gamer has acquired Korean micro-transaction provider N-Cash for an undisclosed sum as part of a bid to expand into the red hot market of primary virtual goods.
New York-based Live Gamer is already a player in the secondary market for v... |
| Jul 28, 2009 | Live Gamer acquires N-Cash to deliver “one-stop shop for virtual goods” | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Live Gamer has acquired Korean micro-transaction provider N-Cash for an undisclosed sum as part of a bid to expand into the red hot mar... |
| Mar 4, 2008 | Pequot Ventures Spun Off As FirstMark Capital | Pequot Ventures, the $2 billion venture arm of hedge fund Pequot Capital Management, is being spun off as a separate business and renamed FirstMark Capital. Over the past dozen years, the venture firm has opened seven funds, and it currentl... |
| Feb 22, 2008 | GDC: Raptr and Rmbr unveil at the Startup Launchpad | Two startups visited by the vowel thief, Raptr and Rmbr, showed themselves off for the first time today at the Game Developer’s Conference Startup Launchpad. In all, five companies presented, but we’ve already covered or mentioned three: im... |
| Dec 21, 2007 | Live Gamer Aims to Civilize the Gray Market for Virtual Goods | Share Share on Facebook Share on Twitter LinkedIn Email Reprints
In a now-famous June 17 New York Times article entitled “The Life of the Chinese Gold Farmer,” technology writer Julian Dibbell detailed the surreal existence of workers in Ch... |
| Dec 17, 2007 | Live Gamer lands $24M for virtual good trading | A new portal for trading virtual goods called Live Gamer announced its first funding today, promising to add some structure and protections to online transactions.
As massively multi-player online games (MMORPGS) like World of Warcraft have... |