The LearnBrite platform facilitates evaluation, testing, questioning and feedback, linking theory to real life situations, whilst avoiding the risks, or high costs and making learning fun with increased effectiveness.
LearnBrite have met the need for a platform on which the newest technology can maximise the effect of the latest and best learning techniques.
Things are not what they are; they are what we think they are. If the perception can increase the engagement then it can increase the effectiveness; LearnBrite have that technology in the form of virtual reality, 3D and cross platform learning and collaboration.
Whilst the science for eLearning has been prepared over 20 years, the technology across platforms is only widely available now. The LearnBrite platform enables eLearning to be delivered more affordably, effectively and with greater enjoyment than ever before. The recent convergence and maturation of technologies has allowed the creation of advanced learning packages across platforms.
Learning methods have been proven and improved by the revolution in neuroscience, with MRI measuring activity in the brain during different levels of engagement.
LearnBrite use a process of praxis whereby a theory, lesson, or skill is enacted, embodied, or realised to gain maximum effect. In immersive learning environments role playing and instruction occurs online and the user is only ever a click away.
The eLearning experience is immersive and engaging with lifelike virtual actors in replicated 3D environments using games and instructional strategies.
Gamification is the use of game thinking and procedure in non-game contexts to engage users in solving problems and increase users self contributions.
It uses a set of psychological techniques in problem-based learning to inspire and motivate users to engage and take action.
In a 3D virtual world, ill-structured problems can be solved under the principles of constructivism whereby humans generate knowledge and meaning from an interaction between their experiences and ideas.
LearnBrite have met the current need, as no company has before, by making it simpler to use and program, at a much lower cost than ever before. Thank you for reading this and keep watching the page.
Overview
Mentions in press and media 8
| Date | Title | Description |
| Sign up to see | Sign up to see | Sign up to see |
| Aug 1, 2020 | Why to choose 3D for your next virtual event | I love events and have spent the last several years traveling to support and speak at many different industry events. At their core, they’re all about creating memorable experiences and bringing together communities to learn, network, and b... |
| Sep 5, 2018 | Mixed reality companies should embrace a ‘yes, and’ strategy to competition | There is no theme more persistent and all-pervading in the tech world than that of the “challenger vs. incumbent” — a story we cherish because it strikes at the heart of central western motifs like the hero’s journey, the tale of the underd... |
| Sep 5, 2018 | Mixed reality companies should embrace a ‘yes, and’ strategy to competition | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. There is no theme more persistent and all-pervading in the tech world than that of the “challenger vs. incumbent” — a story we cherish ... |
| Aug 13, 2018 | Understanding the power of the avatar will be essential for VR’s future | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. Digital self-expression has evolved rapidly throughout the past couple of decades, particularly thanks to the gaming industry and stran... |
| Jun 13, 2018 | 4 false narratives confusing our understanding of mixed reality | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. A couple weeks ago, I moderated a panel at the inaugural SplitX: VR/AR Summit, where we explored the false narratives that have been so... |
| Jun 13, 2018 | 4 false narratives confusing our understanding of mixed reality | A couple weeks ago, I moderated a panel at the inaugural SplitX: VR/AR Summit, where we explored the false narratives that have been souring the milk, so to speak, in the mixed reality industry for several years now and which have served to... |
| May 23, 2018 | Social VR’s best platform is the open web, not walled gardens | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. That mainstream appeal for VR continues to elude the mixed reality industry in Western markets is a point I touched on last week when I... |
Reviews 0
FAQ about LearnBrite
When was LearnBrite founded?
LearnBrite was founded in 2010.
What has the press written about LearnBrite?
Parsers VC has collected 8 articles mentioning LearnBrite, among them “Why to choose 3D for your next virtual event” (Aug 1, 2020) and “Mixed reality companies should embrace a ‘yes, and’ strategy to competition” (Sep 5, 2018).
Is LearnBrite still active?
Yes, LearnBrite is active; its latest activity on Parsers VC dates from Aug 1, 2020.