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| Jan 17, 2012 | Bionic Panda Builds A Social Gaming Business On Android, Raises Funding From Top Investors | If you’re trying to build a mobile game for the hardcore crowd, you’re going to want things like at least moderately elaborate graphics… you’ll probably choose to build on iOS first. But if you’re trying to build a casual-style game that an... |
| Sep 20, 2011 | U.S. virtual goods revenue on Facebook to grow 32 percent to $1.65B in 2012 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
U.S. virtual goods revenue on Facebook is expected to grow 32 percent in 2012 to $1.65 billion, according to a new report by Inside Net... |
| Sep 20, 2011 | U.S. virtual goods revenue on Facebook to grow 32 percent to $1.65B in 2012 | U.S. virtual goods revenue on Facebook is expected to grow 32 percent in 2012 to $1.65 billion, according to a new report by Inside Network.
That growth rate is lower than the 40 percent growth for 2011, as the market analyst firm predicts ... |
| May 11, 2011 | InsideDeal! WebMediaBrands Acquires Inside Network For $14 Million | When it comes to in-depth news about Facebook, there has been no better site than Inside Facebook. In fact, the flagship site of Inside Network became so successful alongside the meteoric rise of Facebook that they launched several other ve... |
| Jan 24, 2011 | Facebook confirms plans to make Credits the mandatory “universal currency” | Updated with analyst comments.
Facebook is announcing the next phase in the rollout of its virtual currency, Facebook Credits, which is leaving beta testing today. That means all Facebook game developers will be able to use Credits as their... |
| Dec 31, 2010 | The Year In Virtual Goods By The Numbers | Editor’s note: Guest author Ted Sorom is the CEO of Rixty, a virtual currency platform.
The global virtual goods industry put up some very impressive numbers this year. From special Easter eggs to virtual ad campaigns, virtual goods sales h... |
| Nov 1, 2010 | Vindicia raises $20M for online payments business | Online payments company Vindicia has raised $20 million in a fifth round of funding as it tries to match the rapid growth of online merchants in the age of digital distribution.
Online merchants want to widen their reach to as many consumer... |
| Nov 1, 2010 | Vindicia raises $20M for online payments business | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Online payments company Vindicia has raised $20 million in a fifth round of funding as it tries to match the rapid growth of online mer... |
| Oct 6, 2010 | PayPal To Launch Micropayments Product At Developer Conference | PayPal first announced the eventual roll out of a specialized micropayments product in August, which would allow businesses to collect micropayments on the web via PayPal. Today, the company has confirmed to TechCrunch that it will be launc... |
| Oct 1, 2010 | PlaySpan launches game-monetization service | A quicker route to in-game item sales
Social games are a bit of a mixed bag. They are a lot of fun to play, and on the business end, they have the potential to bring in large audiences. The rub for game developers, however, is making some m... |
| Sep 28, 2010 | U.S. virtual goods market to hit $2.1 billion in 2011 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Are your friends loading up on tractor fuel in FarmVille, the most popular social game on Facebook? If so, you might understand this pr... |
| Sep 28, 2010 | U.S. virtual goods market to hit $2.1 billion in 2011 | Are your friends loading up on tractor fuel in FarmVille, the most popular social game on Facebook? If so, you might understand this prediction: the U.S. virtual goods market is expected to hit $2.1 billion in revenues in 2011.
The Inside V... |
| Sep 28, 2010 | Virtual goods an active volcano: $2.1B market | Inside Network report finds virtual goods market to double from $1.1 billion in 2009
Sales of virtual goods, a relatively new and wildly successful business model for mobile and social applications, are expected to soar to $2.1 billion in 2... |
| Jul 24, 2010 | Pinning Down Zynga's Revenues Is Like Playing Pin The Tail On The Bullet Train | One of the most exciting things to watch in tech these days is various groups’ estimates for Zynga’s revenues. Depending on what you read and on what day, they are all over the map. It’s been that way for a long time too, because the social... |
| Jun 22, 2010 | Social game “whales” are big spenders on Facebook, survey says | A small but engaged group of Facebook users known as “social game whales” are proving to be big spenders on the social network, according to a new survey.
The new report shows that about 10 percent of social game players actually spend mone... |
| Jun 10, 2010 | Free-to-play games will grow, but not as fast as some believe | The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, according to a report by DFC Intelligence and LiveGamer. While that’s good, it doesn’t represent the hyper gr... |
| Jun 10, 2010 | Free-to-play games will grow, but not as fast as some believe | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, acco... |
| Jun 8, 2010 | Vindicia adds prepaid gift cards to payment service (exclusive) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Online merchants want to widen their reach to as many consumers as possible. That’s why Vindicia, an online payments company, is integr... |
| Jun 8, 2010 | Vindicia adds prepaid gift cards to payment service (exclusive) | Online merchants want to widen their reach to as many consumers as possible. That’s why Vindicia, an online payments company, is integrating its service with prepaid gift cards created by InComm.
That may sound arcane. But this is a critica... |
| May 12, 2010 | Nickelodeon’s AddictingGames launches virtual goods platform | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Nickelodeon is launching a virtual goods platform today for its AddictingGames casual games web site.
AddictingGames has the biggest au... |
| May 12, 2010 | Nickelodeon’s AddictingGames launches virtual goods platform | Nickelodeon is launching a virtual goods platform today for its AddictingGames casual games web site.
AddictingGames has the biggest audience for casual games on a web site, with 34 million monthly active users. More than 1,000 game develop... |
| May 10, 2010 | We estimate Zynga revenue at $270m in 2009 | ... and at $240 million year-to-date
There has been a lot of speculation about Zynga’s revenue. Last week Business insider said:
Zynga, the social gamesmaker behind Farmville, has a revenue run-rate around $600 million, a source close to th... |
| May 3, 2010 | We Estimate Zynga Revenues Around $270M In 2009 And $240M In 2010 YTD | This is a guest post by Jeremy Liew, a managing director at Lightspeed Venture Partners where he invests in the internet and mobile sectors. His investments include Flixster, Living Social, Playdom, Rockyou and Shoedazzle. He blogs at lsvp.... |
| Mar 5, 2010 | Crowdstar launches rapid expansion to gain ground in Facebook games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Crowdstar came out of nowhere last fall to become one of the biggest game publishers on Facebook. Now it plans on holding onto that pos... |
| Mar 5, 2010 | Crowdstar launches rapid expansion to gain ground in Facebook games | Crowdstar came out of nowhere last fall to become one of the biggest game publishers on Facebook. Now it plans on holding onto that position with a rapid expansion.
Jeff Tseng, co-founder of the Burlingame, Calif.-based startup, said in an ... |
| Jan 26, 2010 | U.S. virtual goods revenue expected to hit $1.6B this year | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual goods are expected to hit $1.6 billion in revenue in the U.S. in 2010, according to a report from Inside Network.
The most inte... |
| Jan 26, 2010 | Virtual goods starting to catch on | Report shows virtual goods revenues to reach $1.6 bln in the US in 2010
You know all those little bits of money you're spending on games like FarmVille, or maybe those virtual birthday gifts your sending on Facebook? Well, those items, also... |
| Jan 26, 2010 | U.S. virtual goods revenue expected to hit $1.6B this year | Virtual goods are expected to hit $1.6 billion in revenue in the U.S. in 2010, according to a report from Inside Network.
The most interesting part of that number is that social gaming startups — which didn’t exist three years ago — will ac... |
| Jan 19, 2010 | Virtual goods-related companies raised $598M in 2009 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Virtual goods companies raised $598 million in venture capital in 2009, according to a report released today by Engage Digital Media.
V... |
| Jan 19, 2010 | Virtual goods-related companies raised $598M in 2009 | Virtual goods companies raised $598 million in venture capital in 2009, according to a report released today by Engage Digital Media.
Virtual goods are digital items in games and other applications that don’t exist in the real world. In the... |
| Jan 6, 2010 | Viximo reaches 60M users with virtual goods platform, appoints new CEO | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Hoping to be a major player in virtual goods, Viximo Network is announcing today it has appointed game media veteran Dale Strang as its... |
| Jan 6, 2010 | Viximo reaches 60M users with virtual goods platform, appoints new CEO | Hoping to be a major player in virtual goods, Viximo Network is announcing today it has appointed game media veteran Dale Strang as its chief executive. The company also says that its virtual goods solutions are now used on web sites with m... |
| Nov 23, 2009 | Zynga worth $1 billion? | Gaming company surpasses 100 million unique monthly visitors, launches destination gaming site.
Earlier this month, Electronic Arts bought social gaming site Playfish for three to four times its revenue. Bloomberg points out that ratio woul... |
| Oct 14, 2009 | Virtual goods sales to hit $1 billion in 2009 as social games pay off big | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Thanks to the astonishing growth of games on social networks such as Facebook and MySpace, the U.S. virtual goods market is poised to c... |
| Oct 14, 2009 | Virtual goods sales to hit $1 billion in 2009 as social games pay off big | Thanks to the astonishing growth of games on social networks such as Facebook and MySpace, the U.S. virtual goods market is poised to clear $1 billion in revenues in 2009, more than doubling from a year earlier, according to a new report.
B... |
| Jul 13, 2009 | Eight virtual goods companies, including Facebook, raised $237 M in second quarter | Eight virtual goods companies raised $237 million from investors in the second quarter, Engage Digital announced today.
Game companies are adopting virtual goods models as a way to monetize games. They make the games free to play, but playe... |
| Jul 13, 2009 | Eight virtual goods companies, including Facebook, raised $237 M in second quarter | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Eight virtual goods companies raised $237 million from investors in the second quarter, Engage Digital announced today.
Game companies ... |