Our story starts from February 2014, when two fellow students Eugene Trufanov and Andrey Shlapkov started to develop socail 3D MMO "Piratecraft" (in those days called "Sea Predators"). Later, there're other temmates joined to them, like: Konstantin Kovalev - lead 3D artist, Anton Yakovlev aka Tony Sart as 2d artist, also project made with support of tallented composer Arthur Matveenko aka Dzivia. Very long, two years work was started with great ambitions and plans, but the project have not become as successfull as we wanted.
Now.
Nowadays we're trying to develop simple, funny, crazy, one-button games for mobile platorms. It's a hight potential in that kind of games, because they're clear for veryone and it's incredibly broadens the potential audience.
Overview
FAQ about Indigo Bunting
When was Indigo Bunting founded?
Indigo Bunting was founded in 2012.
Is Indigo Bunting still active?
Yes, Indigo Bunting is active; its latest activity on Parsers VC dates from Sep 26, 2018.