Improbable
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Improbable

http://www.improbable.io/
Last activity: 19.06.2025
Active
Categories: BuildingGamingHumanInfrastructureMetaverseSocialSpaceTechnologyVirtualWebsite
Founded in 2012, Improbable is a British technology start-up that creates and enables virtual worlds. Our vision is to bring about rich, interactive environments that will transform economies and industries, to make people happier, safer and more connected. These can take the form of multiplayer games or synthetic environments that simulate the real world, helping governments model, plan and train.

As a pioneer in envisioning the possibilities for positive social and economic change through multiplayer and multiuser connectivity, creativity and collaboration, we’re building an ecosystem of technologies and partners to realise our vision. Improbable’s unique technology enables thousands to assemble in a single virtual game environment or simulate real-world challenges at scale. The critical infrastructure we create will power the coming age of virtual worlds. Our aim is to become a leader in this space, defining and powering a major evolution in human interaction.

Visit our website to find out more: https://www.improbable.io
Likes
4.57K
Followers
25.79K
Website visits
57.7K /mo.
Mentions
102
Location: United Kingdom, England, London
Employees: 1001-5000
Phone: +44 20 8099 5349
Total raised: $772.34M
Valuation: $2B
Founded date: 2012

Investors 5

Funding Rounds 4

DateSeriesAmountInvestors
07.04.2022-$150.34Ma16z
26.07.2018-$100M-
16.05.2017Series B$502MSoftBank C...
24.03.2015-$20Ma16z

Mentions in press and media 102

DateTitleDescription
25.06.2025The Future of Business: Navigating the Digital FrontierIn the digital age, the landscape of business is shifting like sand beneath our feet. Two distinct narratives emerge: the evolution of virtual worlds and the rise of purpose-driven entrepreneurship. Both are reshaping how we perceive value,...
19.06.2025We Spent a Decade Building Virtual Worlds — What We Discovered Could Reshape the Future of Business What we learned about scale, AI and ownership when we tried to connect thousands of people in real t...Over the past decade at Improbable and now with Somnia, I have worked on solving some of the hardest problems in the new digital age. We've learned a great deal from powering massively multiplayer video games, immersive virtual events and d...
11.03.2025UK firms lead AI race, whilst regulation holds back EU-
15.01.2025UK set for AI tech boost as millions of pounds injected after action plan-
31.12.2024Achievement unlocked: How video games are changing the worldWhat began as two white paddles bouncing a pixelated white ball in Pong has grown into a colossal industry worth approximately €177.7 billion as of 2022. Which far exceeds the combined revenues of the music industry (€25.2 billion) and the ...
26.10.2024Bridging Continents: NAVER D2SF's Bold Venture into North AmericaIn the fast-paced world of technology, connections are everything. NAVER D2SF, a venture capital arm of South Korea's largest internet company, is stepping into the North American startup scene. This move is not just about investment; it’s ...
25.10.2024Improbable, the Company Building Yuga Labs’ Otherside, to Launch Somnia Blockchain DevNet Phase Why Polymarket Fails to Raise Polygon POL PriceThe Somnia blockchain will enter its DevNet phase in the coming weeks. Improbable claims that the blockchain will process over 400,000 transactions per second. Unmute Why Polymarket Fails to Raise Polygon POL Price 02:32 Microsoft Urges Sha...
19.04.2024A Deep-Dive into Somnia's Quest for the United Metaverse of Web3What steps can we take to guarantee that the metaverse – once imagined as a Disneyland we can carry with us – achieves its ultimate goal of becoming a flawlessly interconnected, collaborative and equitable virtual space? Despite reaching ov...
05.06.2023Improbable lets defence division go to NOIA Capital for undisclosed sumLondon-based Improbable has sold its defence division to Brussels/Dubai/Luxembourg-based/registered NOIA Capital for an undisclosed sum. The deal will see NOIA acquire around 70 engineers and modellers, business interests, and contracts inc...
17.05.2023‘The concept of the metaverse has been abused horribly over the last few years’ - Herman Narula will be putting the record straight at the Tech.eu SummitThe metaverse has been receiving a bit of a bad rap over the last couple of years, largely because of 'that' Meta announcement which we are still waiting to come to fruition, and then headlines like Disney eliminating its metaverse division...
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