HeadGum is a podcast network formed by Jake Hurwitz and Amir Blumenfeld.
With studios in Los Angeles and Brooklyn, HeadGum’s goal is to produce, curate, and promote the best podcast content from around the web.
With studios in Los Angeles and Brooklyn, HeadGum’s goal is to produce, curate, and promote the best podcast content from around the web.
Location: United States, New York
Employees: 11-50
Founded date: 2015
Investors 4
| Date | Name | Website |
| 15.01.2022 | Craft Vent... | craftventu... |
| - | Good Frien... | goodfriend... |
| 12.09.2020 | UNION SQUA... | usv.com/ |
| - | Blue Slide... | riversidev... |
Mentions in press and media 5
| Date | Title | Description |
| 27.03.2024 | The Podcast Academy Announces Winners of Fourth Annual Awards for Excellence in Audio | Awards for Excellence in Audio (The Ambies) "Slow Burn: Becoming Justice Thomas" Wins Podcast of the Year; "50 Years of Hip-Hop," "Dear Alana," "New Heights with Jason and Travis Kelce," "Today, ... |
| 23.07.2020 | Headgum | When things are serious, we need humor more than ever. At this unique point in history, bringing more laughter and authenticity to a wider audience when many of us are aching for connection is vital. Our investment in Headgum is based on t... |
| 23.07.2020 | Headgum and Gumball | Podcasts have emerged as a major new category in media/entertainment/news/education etc. We have seen huge deals for big podcast hosts like Bill Simmons and Joe Rogan, both of whom did transactions with Spotify for nine-figure amounts. But ... |
| 24.11.2019 | Adapting games, from cardboard to code and back again | The relationship between the world of cardboard-and-tokens physical games and their digital cousins has always been complicated. Though they’ve both grown exponentially in recent years, and each continues to influence the other, historicall... |
| 24.11.2019 | Adapting games, from cardboard to code and back again | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. The relationship between the world of cardboard-and-tokens physical games and their digital cousins has always been complicated. Though... |