
First conceptualized in 2010 as an interactive advertising alternative for media producers, GXC, LLC has since evolved into a versatile education platform capable of providing users with an optimal remote learning experience. The company looks to 'bring the classroom to you' by establishing inexpensive, high quality education opportunities while also providing institutions an intuitive, functionally robust, and secure learning alternative for massive online courses worthy of full university accreditation. A combination of patented technologies and service offerings allows for an immersive classroom atmosphere for every student regardless of their location.
Employees: 11-50
Total raised: $13.83M
Founded date: 2010
Funding Rounds 2
Date | Series | Amount | Investors |
15.01.2022 | Series A | $9.1M | - |
23.06.2021 | Series A | $4.73M | - |
Mentions in press and media 5
Date | Title | Description | Source |
06.12.2023 | One Singapore VC firm’s unique approach to finding next gami... | Premium Content It takes our newsroom weeks - if not months - to investigate and produce stories for... | techinasia... |
30.10.2023 | Malaysia’s Penjana Kapital links up with Taiwan govt to inve... | GamingInvestmentsNews Gabriel Budi Sutrisno · 30 Oct 2023 · 1 min readMalaysia’s Penjana Kapital lin... | techinasia... |
24.10.2022 | Global Games Solution GXC Launches $40M Fund Focused on the ... | GXC, a Korean provider of a global solution for the video game industry, has launched Round Ventures... | finsmes.co... |
15.01.2022 | GXC Raises $9.1M in Series A Funding | GXC, a Jeju, South Korea-based game ecosystem platform raised an additional $9.1m in Series A fundin... | finsmes.co... |
23.06.2021 | GXC Raises $4.73M in Series A Equity Funding | GXC, a Jeju, Korea – based game platform, raised $4.73m in Series A equity funding. The round was le... | finsmes.co... |