GXC
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GXC

https://gxc.games/
Last activity: 06.12.2023
Categories: AdTechAlternativeEdTechLearnMediaOnlinePlatformServiceUniversityVideo
First conceptualized in 2010 as an interactive advertising alternative for media producers, GXC, LLC has since evolved into a versatile education platform capable of providing users with an optimal remote learning experience. The company looks to 'bring the classroom to you'​ by establishing inexpensive, high quality education opportunities while also providing institutions an intuitive, functionally robust, and secure learning alternative for massive online courses worthy of full university accreditation. A combination of patented technologies and service offerings allows for an immersive classroom atmosphere for every student regardless of their location.
Mentions
5
Employees: 11-50
Total raised: $13.83M
Founded date: 2010

Funding Rounds 2

DateSeriesAmountInvestors
15.01.2022Series A$9.1M-
23.06.2021Series A$4.73M-

Mentions in press and media 5

DateTitleDescriptionSource
06.12.2023One Singapore VC firm’s unique approach to finding next gami...Premium Content It takes our newsroom weeks - if not months - to investigate and produce stories for...techinasia...
30.10.2023Malaysia’s Penjana Kapital links up with Taiwan govt to inve...GamingInvestmentsNews Gabriel Budi Sutrisno · 30 Oct 2023 · 1 min readMalaysia’s Penjana Kapital lin...techinasia...
24.10.2022Global Games Solution GXC Launches $40M Fund Focused on the ...GXC, a Korean provider of a global solution for the video game industry, has launched Round Ventures...finsmes.co...
15.01.2022GXC Raises $9.1M in Series A FundingGXC, a Jeju, South Korea-based game ecosystem platform raised an additional $9.1m in Series A fundin...finsmes.co...
23.06.2021GXC Raises $4.73M in Series A Equity FundingGXC, a Jeju, Korea – based game platform, raised $4.73m in Series A equity funding. The round was le...finsmes.co...

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