GungHo Online Entertainment America, Inc.
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Mentions in press and media 14
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| Aug 13, 2021 | GungHo Online Entertainment, Inc. announces an Equity Buyback for 3,100,000 shares, representing 4.57% for ¥5,000 million. | GungHo Online Entertainment, Inc. (TSE:3765) announces a share repurchase program. Under the program, the company will repurchase up to 3,100,000 shares, representing 4.57% of its issued share capital for ¥5,000 million. The purpose of the ... |
| Jun 24, 2018 | GungHo aims for broader audience with Ninjala bubblegum game | GungHo Online Entertainment has been printing money with its Puzzle & Dragons mobile game in Japan. But the Tokyo company is trying different strategies to make its games more popular on the global stage. And its latest attempt is Ninja... |
| Jun 24, 2018 | GungHo aims for broader audience with Ninjala bubblegum game | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. GungHo Online Entertainment has been printing money with its Puzzle & Dragons mobile game in Japan. But the Tokyo company is trying... |
| Aug 7, 2017 | Puzzle & Dragons maker GungHo taps Signal Studios to build mobile game | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. GungHo Online Entertainment America has tapped developer Signal Studios to make a new mobile game. The deal brings together GOEA, the U... |
| Nov 11, 2016 | GungHo’s Puzzle & Dragons passes 11 million downloads in North America | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. GungHo Online Entertainment America said today that its mobile game Puzzle & Dragons has surpassed 11 million downloads in North Am... |
| Apr 7, 2016 | Japan’s GungHo to release Turbo’s Super Senso mobile strategy game | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. Puzzle & Dragons publisher GungHo Online Entertainment America said it will publish Super Senso, the first mobile game from New Yor... |
| Apr 7, 2016 | Japan’s GungHo to release Turbo’s Super Senso mobile strategy game | Puzzle & Dragons publisher GungHo Online Entertainment America said it will publish Super Senso, the first mobile game from New York-based game studio Turbo. The game is a turn-based, free-to-play, mech player-versus-player strategy gam... |
| Dec 11, 2014 | Kamcord Raises $15M As It Ramps Up Its Expansion In Asia | Mobile video game recording service Kamcord has raised a $15 million Series B round of funding from GungHo, Tencent, Wargaming and several other investors. This follows a $7.1 million Series A in May of this year, and precedes a major expan... |
| Apr 2, 2014 | Social Casino Games Are Among The Most Lucrative Mobile Gaming Categories, Says Distimo | Though they receive much less attention than other apps, social casino games are one of the top-grossing categories in mobile gaming, says a new report by Distimo. The report used data from Distimo AppIQ to see how much revenue different pu... |
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FAQ about GungHo Online Entertainment America, Inc.
When was GungHo Online Entertainment America, Inc. founded?
GungHo Online Entertainment America, Inc. was founded in 2012.
What has the press written about GungHo Online Entertainment America, Inc.?
Parsers VC has collected 14 articles mentioning GungHo Online Entertainment America, Inc., among them “GungHo Online Entertainment, Inc. announces an Equity Buyback for 3,100,000 shares, representing 4.57% for ¥5,000 million.” (Aug 13, 2021) and “GungHo aims for broader audience with Ninjala bubblegum game” (Jun 24, 2018).
Is GungHo Online Entertainment America, Inc. still active?
Yes, GungHo Online Entertainment America, Inc. is active; its latest activity on Parsers VC dates from Aug 30, 2026.