Felix & Paul Studios focuses on the creation of high-end cinematic virtual reality experiences. Combining industry-leading proprietary cinematic VR technology to an in-depth approach to the new art of VR storytelling, the studio creates original content (Nomads Series) and collaborates with world-leading franchises (Cirque du Soleil, Jurassic World) and personalities (President Barack Obama, President Bill Clinton, LeBron James) on the creation of medium-defining fiction and non-fiction VR experiences.
Founded by Emmy-award winning directors Félix Lajeunesse & Paul Raphaël, the studio is home to a world-class team of visionary creatives, producers, technologists, engineers, post-production artists and coders, all synergistically working together to craft VR experiences of unrivalled quality.
The studio strives to constantly further its exploration of presence-based cinematic VR, and collaborates with high-profile directors and artists to grow this nascent medium into a powerful and culturally transformative art form and industry.
Founded by Emmy-award winning directors Félix Lajeunesse & Paul Raphaël, the studio is home to a world-class team of visionary creatives, producers, technologists, engineers, post-production artists and coders, all synergistically working together to craft VR experiences of unrivalled quality.
The studio strives to constantly further its exploration of presence-based cinematic VR, and collaborates with high-profile directors and artists to grow this nascent medium into a powerful and culturally transformative art form and industry.
Location: Canada, Quebec, Montreal
Employees: 51-200
Total raised: $6.8M
Founded date: 2013
Investors 3
Funding Rounds 1
Date | Series | Amount | Investors |
16.06.2016 | Series A | $6.8M | Comcast Ve... |
Mentions in press and media 20
Date | Title | Description |
22.05.2024 | Leaders in Experiential Industry Announce Next Projects and Forecasts at the XP Fronts | Photo courtesy of C2 Montréal "We are called to gather, make magic, and raise the bar." (XP Land CEO Erica Boeke); "Look out for augmented reality increasingly being used as an everyday utility to solve problems, including at... |
08.04.2024 | Scoop: VR, immersive art hub to replace Charlotte Pipe warehouse in Uptown | An industrial warehouse on the edge of Uptown will transform into a hub for immersive experiences called Blume Studios this fall, starting with a trip to outer space. Why it matters: Charlotte and Blumenthal Arts are poised to become a nati... |
19.09.2021 | How Felix & Paul won an Emmy shooting VR on the ISS | This podcast features a Canadian tech company, which sent a custom-built camera to space, to connect to the Canadarm, to film astronauts on the International Space Station. I might be a little hyped right now. “You will capture things that ... |
18.04.2021 | NASA Astronaut Claims VR Could Help Future Space Missions: Why Virtual Reality Simulation is Valuable | Giuliano J. de Leon, Tech Times 18 April 2021, 12:04 pm A NASA (The National Aeronautics and Space Administration) astronaut, Jessica Meir, said that VR could help the international space agency to improve future space missions. (Photo : Ph... |
27.01.2020 | Los Angeles’ AmazeVR raises more cash, heads to Incheon for first location-based VR installation | AmazeVR, the Los Angeles-based virtual reality entertainment distribution service, is taking its first steps into the world of location-based virtual reality experiences with an installation in Seoul’s Incheon International Airport. The com... |
14.04.2019 | The 7 habits of highly effective AR/VR startups | There are multiple AR/VR startups thriving in 2019, despite sentiment to the contrary. Surmounting the early stage challenges that every new tech platform faces, AR/VR startups are finding innovative ways to survive and thrive. A few common... |
14.04.2019 | The 7 habits of highly effective AR/VR startups | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. There are multiple AR/VR startups thriving in 2019, despite sentiment to the contrary. Surmounting the early stage challenges that ever... |
20.07.2018 | The DeanBeat: Why Universal went all-in on Jurassic World games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. When the blockbuster film Jurassic World: Fallen Kingdom debuted on June 22, it came with a bunch of Jurassic World games. Normally, ba... |
20.07.2018 | The DeanBeat: Why Universal went all-in on Jurassic World games | When the blockbuster film Jurassic World: Fallen Kingdom debuted on June 22, it came with a bunch of Jurassic World games. Normally, based on video game industry history, that would be cause for alarm, as most movie games suck. But in this ... |
07.06.2018 | Jurassic World: Blue VR experience gets a second chapter in time for new film | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more. Oculus, Felix & Paul Studios, and Universal Pictures are launching the second chapter of Jurassic World: Blue, a two-part virtual r... |
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