We care deeply about quality. We strive to be responsive to client needs and anticipate future problems. We approach problems with a steady hand and try to reduce the chaos of game development, not increase it. We value ingenious solutions to our clients’ problems and work beyond the limitations of off the shelf technology.
We've been credited on titles such as Gears of War 4, Borderlands: The Handsome Collection, Gears of War: Ultimate Edition, and Oculus Dreamdeck.
Overview
Mentions in press and media 3
| Date | Title | Description |
| Sign up to see | Sign up to see | Sign up to see |
| Dec 17, 2021 | Gift Guide: Extremely Online books | Welcome to TechCrunch’s 2021 Holiday Gift Guide! Need help with gift ideas? We’ve got lots of them. We’re just starting to roll out this year’s gift guides, so check back from now until the end of December for more! If you can’t read a good... |
| Есть ли у игровой индустрии шанс стать более человечной? | Бесконечные переработки без отпусков и неоплачиваемые сверхурочные. Сокращения и увольнения. Выгорание и переезды в поисках новой работы. Конфликты с руководством и непрозрачные схемы вознаграждения и т.д. Именно из этого сделана современна... |
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FAQ about Disbelief
When was Disbelief founded?
Disbelief was founded in 2014.
What has the press written about Disbelief?
Parsers VC has collected 3 articles mentioning Disbelief, among them “Gift Guide: Extremely Online books” (Dec 17, 2021) and “Есть ли у игровой индустрии шанс стать более человечной?”.
Is Disbelief still active?
Yes, Disbelief is active; its latest activity on Parsers VC dates from Aug 27, 2024.