Date | Title | Description |
01.10.2024 | Как создавались первые игры для ламповых компьютеров в начале Холодной войны | По данным компании DFC Intelligence, в позапрошлом 2022 году аудитория пользователей видеоигр в мире достигла 3,7 млрд человек, то есть почти половина населения земного шара, точнее (45%). Цифры впечатляющие, но в истории человечества ситуа... |
15.04.2023 | Sega to Acquire 'Angry Birds' Creator Rovio Entertainment for $1 Billion in Potential Deal | John Lopez, Tech Times 15 April 2023, 10:04 am
Reports have surfaced that Sega Sammy Holdings Inc., a Japan-based entertainment conglomerate, is in advanced talks to acquire Rovio Entertainment Oyj, the Finnish gaming company that created t... |
16.11.2021 | DFC Intelligence: Cloud gaming could hit $13.5B in annual revenues in 5 years | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Cloud gaming is less than 1% of the game business today, but game analyst firm DFC Intelligence estimates it will grow to over 5% of to... |
16.11.2021 | DFC Intelligence: Cloud gaming could hit $13.5B in annual revenues in 5 years | Join gaming leaders, alongside GamesBeat and Facebook Gaming, for their 2nd Annual GamesBeat & Facebook Gaming Summit | GamesBeat: Into the Metaverse 2 this upcoming January 25-27, 2022. Learn more about the event.
Cloud gaming is less ... |
08.12.2020 | Cyberpunk 2077 is key to holiday sales growth to cap off gaming’s 2020 | While everyone else struggled with the pandemic, video games had a strong 2020. And that’s going to continue for the big games that are closing out the year, according to the latest report from data-tracking firm DFC Intelligence.
Growth fo... |
08.12.2020 | Cyberpunk 2077 is key to holiday sales growth to cap off gaming’s 2020 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
While everyone else struggled with the pandemic, video games had a strong 2020. And that’s going to continue for the big games that are... |
19.08.2020 | 3 Billion People Worldwide Are Gamers, and Nearly Half Play on PCs | A new report claims that 48 percent of all gaming happens on PCs, with a whopping 3.1B gamers worldwide across all platforms, consoles, and mobile devices. What’s interesting here is how the data breaks down across region and in terms of ga... |
07.07.2020 | As the world resets, how do you retain players and create lifelong relationships? (VB Live) | Presented by Xsolla
When quarantine hit, the number of at-home gamers rose to new levels. The question becomes: How do you retain your new loyal users, and keep them happy in your gaming ecosystem? Join VB’s Dean Takahashi and others at thi... |
21.02.2019 | Is Fortnite killing game company stocks? | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Since October, major game company stocks have been down significantly. Of course, much of this was due to an overall market decline. Ho... |
21.02.2019 | Is Fortnite killing game company stocks? | Since October, major game company stocks have been down significantly. Of course, much of this was due to an overall market decline. However, as market indexes have bounced back, game companies are still down. One of the big culprits, at le... |
07.06.2018 | The $150 billion+ video game landscape: 7 segments to watch | We are excited to bring Transform 2022 back in-person July 19 and virtually July 20 - 28. Join AI and data leaders for insightful talks and exciting networking opportunities. Register today!
Over the past 25 years, the video game business h... |
07.06.2018 | The $150 billion+ video game landscape: 7 segments to watch | Over the past 25 years, the video game business has grown to become a massive portion of the economy. Games are now a major part of the entertainment and social fabric around the world. And they are a major driver of consumer technology. My... |
28.08.2015 | The DeanBeat: As consoles age, PC gaming’s resurgence becomes more obvious | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
As the global game industry makes its way toward $100 billion in sales, the growth is happening on all fronts. Mobile either has or wil... |
28.08.2015 | The DeanBeat: As consoles age, PC gaming’s resurgence becomes more obvious | As the global game industry makes its way toward $100 billion in sales, the growth is happening on all fronts. Mobile either has or will shortly become the biggest part of the market, based on various market research reports. While mobile g... |
12.02.2014 | New consoles will drive global game business to $96 billion by 2018 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The global game industry is expected to grow from $68 billion in 2013 to $96 billion in 2018, according to a significantly upgraded for... |
24.01.2013 | “League Of Legends,” The Most-Played PC Game In The World, Runs On The Same Open Hardware As Facebook | League of Legends is the most-played, multi-player PC game in the world, with gamers logging nearly 1.3 billion hours of play time. The Riot Games title has more hours logged than World of Warcraft and Minecraft.
With that kind of scale, Ri... |
09.07.2012 | Zynga’s 1.8 trillion minutes and other cool facts about the game industry | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
No matter how you look at the numbers, one thing is clear about the video game industry: “Big” is an apt description for the industry. ... |
02.03.2012 | Star Wars: The Old Republic has a chance to get more than 1M long-term subscribers (exclusive) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Electronic Arts’ Star Wars: The Old Republic has a chance to grow to more than 1 million long-term paying subscribers, according to an ... |
02.03.2012 | Star Wars: The Old Republic has a chance to get more than 1M long-term subscribers (exclusive) | Electronic Arts’ Star Wars: The Old Republic has a chance to grow to more than 1 million long-term paying subscribers, according to an analysis of usage figures by DFC Intelligence and the Xfire gaming social network.
The game is one of the... |
12.09.2011 | Global ad spending in video games to top $7.2B in 2016 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The global market for ads in video games is expected to grow from $3.1 billion in 2010 to $7.2 billion in 2016.
Market researcher DFC I... |
07.09.2011 | With online sales growing, video game market to hit $81B by 2016 (exclusive) | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Video game sales are expected to grow from $66 billion worldwide in 2010 to $81 billion by 2016, but that growth masks some profound ch... |
07.09.2011 | With online sales growing, video game market to hit $81B by 2016 (exclusive) | Video game sales are expected to grow from $66 billion worldwide in 2010 to $81 billion by 2016, but that growth masks some profound changes that are happening in the industry. Namely, the world will shift from sales of games in physical st... |
28.02.2011 | Europe’s digital game revenue to grow 89 percent by 2015 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Europe isn’t always viewed as a dynamic market. But a new report says that the digital game market is expected to grow 89 percent to $4... |
28.02.2011 | Europe’s digital game revenue to grow 89 percent by 2015 | Europe isn’t always viewed as a dynamic market. But a new report says that the digital game market is expected to grow 89 percent to $4.2 billion by 2015. That’s a healthy growth rate compared to the rest of the world, and it shows that gam... |
31.08.2010 | English-language “free-to-play” online games will rake in $2B by 2015 | With the growing popularity of free-to-play games on the PC, a new study from game market analyst DFC Intelligence reports that the English language free-to-play industry is expected to grow from $250 million in 2009 to over $2 billion by 2... |
31.08.2010 | English-language “free-to-play” online games will rake in $2B by 2015 | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
With the growing popularity of free-to-play games on the PC, a new study from game market analyst DFC Intelligence reports that the Eng... |
10.06.2010 | Free-to-play games will grow, but not as fast as some believe | The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, according to a report by DFC Intelligence and LiveGamer. While that’s good, it doesn’t represent the hyper gr... |
10.06.2010 | Free-to-play games will grow, but not as fast as some believe | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The free-to-play business model is sweeping through the game industry and could generate $7 billion in revenues worldwide by 2015, acco... |
25.05.2010 | Video game industry to hit $70 billion by 2015, but growth will slow | The worldwide video game industry is poised to reach $70.1 billion by 2015, thanks to the combined growth of console, portable, PC, and online video games, according to market researcher DFC Intelligence.
DFC is one of the few market resear... |
25.05.2010 | Video game industry to hit $70 billion by 2015, but growth will slow | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
The worldwide video game industry is poised to reach $70.1 billion by 2015, thanks to the combined growth of console, portable, PC, and... |
29.03.2010 | Hardcore gamers are accepting virtual goods in video games, report says | Free-to-play games, where you can play a game for free but are then encouraged to buy virtual goods such as weapons, have taken off. Even though this business model is like a return to the expensive old days when gamers paid a quarter for m... |
29.03.2010 | Hardcore gamers are accepting virtual goods in video games, report says | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Free-to-play games, where you can play a game for free but are then encouraged to buy virtual goods such as weapons, have taken off. Ev... |
04.12.2009 | Canadian government is buying the video game industry | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
If you haven’t noticed, Canada is making a bid to be the video game giant of the world. Yesterday, video game publisher THQ announced i... |
04.12.2009 | Canadian government is buying the video game industry | If you haven’t noticed, Canada is making a bid to be the video game giant of the world. Yesterday, video game publisher THQ announced it would build a studio in Montreal with 400 employees, thanks to subsidies from the Quebec provincial gov... |
23.10.2009 | iPhone gaming could overtake Nintendo, Sony by 2014 | According to a new report put out by DFC Intelligence entitled “The Market for iPhone and iPod Touch Games and Applications,” the iPhone (/ iPod touch) platform has the potential to take the lead in the lucrative portable gaming market over... |
23.03.2009 | GamesBeat 2009 just about sold out; follow us online! | GamesBeat 2009 is our inaugural conference for the gaming industry, and it’s about to sell out. It takes place tomorrow, March 24, at the Mission Bay Conference Center in San Francisco, CA.
The excitement around GamesBeat is a great example... |
23.07.2008 | Playfish: Using Facebook As Its Gaming Console | If you glance at the top lineup of gaming applications on the Facebook or MySpace platform, you’ll notice an interesting fact. Not one is the product of a major gaming publisher. Instead a group of independent gaming startups have been the ... |