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| Sep 1, 2015 | You Can Now Virtually Navigate This Japanese City As If You Were A Cat | Varun Nayar, Tech Times 01 September 2015, 02:09 pm
The implausible centrality afforded to cats in Japan will never not be surprising. Onomichi – a city in Hiroshima Prefecture famous for its population of cats – now has a website that allo... |
| Jul 11, 2014 | It is time we listened to Steve Jobs and stop using Flash completely | In another example of how good Steve Jobs was in picking technology losers and winners, in 2010 he listed all of the reasons why the world needed to move on from using Flash. At the time, Jobs was explaining why the iPhone and iPad would no... |
| Jul 11, 2014 | Steve Jobs was right: Flash must die | |
| Dec 12, 2013 | Disney takes its Club Penguin virtual world to the iPad | After years of preparation, Disney is launching its Club Penguin virtual world on the iPad today as a subscription service.
The move is another sign that huge brands are adapting to the fast-changing world of mobile in an attempt to go wher... |
| Dec 12, 2013 | Disney takes its Club Penguin virtual world to the iPad | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
After years of preparation, Disney is launching its Club Penguin virtual world on the iPad today as a subscription service.
The move is... |
| Jun 10, 2013 | The Most Valuable Pitches (MVPs) from Nike Accelerator Demo Day | HighFive co-founder Brent Gilmore presents at the Nike Accelerator Demo Day.
Well, that was inspiring — both to the brain and the body. Nike Accelerator CEOs receive a standing ovation at Demo Day.
The Nike Accelerator Demo Day wrapped up M... |
| Sep 26, 2012 | 9 Tips for Managing Your Child's Social Media Presence | No matter how old your kid is, you've likely confronted questions surrounding his social media usage. You may have posted pictures of your baby on Facebook, received a notification that your toddler was tagged in a photo by a well-meaning f... |
| Jul 25, 2012 | TrashCanKidz: socially conscious gaming with a big heart and giant ambitions | Following in the footsteps of socially conscious toys and games such as Karito Kids and Xeko, TrashCanKidz is taking an everything but the kitchen sink approach with a unique game and retail product one-two punch that contributes 20% of its... |
| Jul 25, 2012 | TrashCanKidz: socially conscious gaming with a big heart and giant ambitions | Following in the footsteps of socially conscious toys and games such as Karito Kids and Xeko, TrashCanKidz is taking an everything but the kitchen sink approach with a unique game and retail product one-two punch that contributes 20% of its... |
| Jul 5, 2012 | Disney spends millions to keep Club Penguin’s young audience safe | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Disney is spending nearly $4.7 million on an Internet safety campaign for Club Penguin, an online game designed for young players.
Club... |
| Jun 13, 2012 | Patchy Response From Sites Aimed At Kids In The Wake of Habbo Controversy | In the wake of the disturbing news that teen site Habbo Hotel had hosted illicit and inappropriate content, the response from other sites aimed at teens and younger children has been patchy at best.
Yesterday UK broadcaster Channel 4 publis... |
| Mar 1, 2012 | A physician-turned-mobile app developer: My first hackathon | By Brian Rosman
When I entered the MIT Health and Wellness Innovation “hackathon,” it wasn’t with high hopes. I felt our team from Children’s Hospital Boston had a solid idea to develop, but I’d taken part in similar collaborations that fel... |
| Dec 14, 2011 | Club Penguin launches Coins for Change tomorrow | It’s the time of year when, yep, tourists are flocking, trees are being lit, and you’re looking for the best deals on the right thing for everyone on your list. Certainly, there’s nothing wrong with any of that. But, why not squeeze a littl... |
| Mar 21, 2011 | Is a “huge wave” of M&As, financing deals about to hit Silicon Valley? | Investment banks are scrambling to open branches and make their presence known in the Silicon Valley area because they are expecting a “huge wave” of mergers and acquisitions and financing deals in tech and media over the next two years, Ke... |
| Jan 13, 2011 | Minics raises €1 million so kids can get digitally stranded on an island | In all fairness, Minics‘ vitual world for 7-13 year olds isn’t just about getting stranded on an island. In fact, it is more about teaching kids about survival and the bare necessities of life more than anything else. And the Paris-based co... |
| Nov 26, 2010 | The challenges facing social media for kids | Kids want social media, but how do you do that while offering privacy and safety?
Keeping kids safe online is becoming increasingly tricky with social media playing a larger role in everyday life for most Web users. At the recent Amplify ev... |
| Sep 1, 2010 | Will Gaia enter the pre-teen market? | Former CEO of Gaia Online shares his view on the evolution of gaming and what's in store for Gaia
This summer, I caught up with Craig Sherman, formerly CEO of Gaia Oline, an online hangout/virtual world primarily for teenage girls. This int... |
| Apr 7, 2010 | Whistlebox’s DoCrew lets kids turn the world into a cartoon | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Last night at April’s New York Tech Meetup, Brooklyn-based Whistlebox showed off DoCrew, an online cartoon project for kids with a real... |
| Apr 7, 2010 | Whistlebox’s DoCrew lets kids turn the world into a cartoon | Last night at April’s New York Tech Meetup, Brooklyn-based Whistlebox showed off DoCrew, an online cartoon project for kids with a real-world twist. The site connects with your webcam to allow kids to engage with cartoon characters in activ... |
| Oct 26, 2009 | Norwest’s Tim Chang explains why virtual goods are so hot in social games | Tim Chang, principal at Norwest Venture Partners, has immersed himself in the online games sector for some time and he says that the hottest business model for game startups in 2009 is virtual goods. With the virtual goods business model, g... |
| Oct 26, 2009 | Norwest’s Tim Chang explains why virtual goods are so hot in social games | Did you miss a session from GamesBeat Summit 2022? All sessions are available to stream now. Learn more.
Tim Chang, principal at Norwest Venture Partners, has immersed himself in the online games sector for some time and he says that the ho... |
| Nov 10, 2008 | Three Rings launches Whirled online games site | Banking on virtual fantasy, Three Rings is launching its Whirled virtual world and game platform today after months of beta testing.
It’s the latest casual online gaming site to let players build their own virtual rooms, create virtual good... |
| Sep 11, 2008 | Big Fish Games raises $83 million venture round for downloadable games | The party is on for video game entrepreneurs. Big Fish Games just raised the bar for the industry by reeling in a huge venture round by video game standards.
The Seattle-based casual downloadable games company raised $83 million in a first ... |
| Aug 19, 2008 | Most Popular Websites For Kids | Continuing our coverage of the mainstream web, in this post we look at some of the most popular websites for kids. We’ve gathered information from a recent report (pdf) from Nielsen Online, via Marketingvox, which studied the online habits ... |
| Jul 14, 2008 | Gaia Raises $11 Million For Its Teenage Virtual World | Gaia Online, an online world and social network aimed at teens, has raised $11 million in a Series C funding round led by Institutional Venture Partners. Since our Virtual World Roundup last summer, the site has seen impressive growth, with... |
| May 9, 2008 | Doko: Tween Social Networking With A Twist | Today sees the launch of Doko, a social networking game aimed at the tween market which claims to be “The World’s First Global Trading Game”. The game revolves around metal discs about the size of poker chips that are emblazoned with unique... |
| Mar 27, 2008 | Handipoints Thinks a Virtual World Could Make Kids Do Chores in the Real One | If your kid’s obsessed with Webkinz and Club Penguin but you can’t get them to do their chores, you may want to take a look at a new entrant into the virtual worlds scene called Handipoints.
Founder Viva Chu started Handipoints in January 2... |
| Feb 8, 2008 | Dizzywood raises $1M for children’s gaming | Dizzywood is an online game and virtual world for kids in the preteen age range, what you might call the “graduating class” of Club Penguin.
The game emphasizes storylines and adventures in a world with a meddling arch-rival. It’s currently... |
| Oct 29, 2007 | Casual gaming worth $2.25 billion, and growing fast | While the enthusiast gaming market is somewhat stagnant, the casual gaming market is on a spurt, growing 20 percent each year. Casual games are smaller and cheaper to develop than blockbusters like Halo, but also less lucrative. However, wh... |
| Oct 24, 2007 | Veteran Habbo hits 80m avatars, but virtual worlds are now a bigger game | Habbo has announced it now has 80 million created avatars inside its virtual world. Finland-based Sulake Corporation launched Habbo in 2000 and it remains something of a Virtual World 1.0 aimed at teenagers. But it has since grown into 31 c... |
| Oct 10, 2007 | First annual Virtual Worlds conference celebrates $1B in investment, maybe | For some industries, $1 billion isn’t much, but when it comes to virtual worlds, it’s a large enough number to make people blink.
Of course, that was the intention of releasing a study touting the number. Virtual Worlds Management, the comp... |
| Aug 1, 2007 | Disney buys Club Penguin in $700 million deal — virtual worlds have arrived? | Club Penguin, a virtual world for kids, has been bought by the Walt Disney Company. The deal is valued at $700 million: $350 million in cash now, and another $350 million if performance targets are met through 2009.
The company, based in re... |
| Jun 26, 2007 | Top Web Apps in Canada | By Heri Rakotomalala of Montreal Tech Watch
Canadians use the Internet more than anyone in the
world. According to
comScore, Canadians spend on average 39.6 hours per month on the Internet, followed
by Israel at 37.4 and South Korea at 34, ... |
| May 17, 2007 | Roundup: E-fight, Voki avatars, young founders, Kokua, Imeem and more | Latest action:
Evite vs. Socializr continued — The bad blood between Jonathan Abrams, founder of Friendster and now founder of online event service Socializr, and the lawyers at Evite, is worse than we realized. The bitterness started durin... |
| May 16, 2007 | Club Penguin In Acquisition Talks With Sony For $500+ million | It’s been rumored for a while that Montgomery & Co. is representing virtual world Club Penguin in a sale transaction. It looks like the company is locked in talks, possibly exclusive, with Sony, and the price is “at least half a billion... |
| May 3, 2007 | Avoiding gaffes in online news… Catering to Gen Y… Bigger than Second Life… | How not to market in online news communities
If you have an opinion, a question, or, increasingly, a product, online news communities such as Netscape, Digg and Reddit are becoming THE places to get the word out.
Get daily business news.
Th... |
| Feb 20, 2007 | Online games, your cup of tea? American Idol, ClubPenguin and more | A raft of new online games are emerging, allowing you to play straight from your browser.
The quality generally remains weak — because of limits on interactivity posed by your broadband connection.
King.com, a European company with $43 mill... |
| Migux: rede de nicho com perspectiva grande | A Migux é uma rede social brasileira criada para crianças e jovens no estilo MMOSG (Massively Multi-user Online Social Game). Os Migux, representados por avatares diversos, vivem num mundo aquático com vários ambientes sociais e educacionai... |
| Cоциальные сети для детей | Cоциальные сети для детей
12 Августа, 2009, 09:29
Архив
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Где же сегодня в онлайне общаются дети, не боясь контроля родителей?
В социальные сети попали практически все возрастные группы. Результаты исследований показывают, что молодые ... |