Mentions in press and media 6
| Date | Title | Description |
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| Jun 8, 2023 | Трюк с рельефом в Deus Ex: Mankind Divided | Играя три года назад в Deus Ex: Mankind Divided, я заметил небольшой трюк и написал о нём твит. Сегодня я наконец превратил его в полноценную статью. Догадываетесь, о чём она будет? Источник: Deus Ex: Mankind Divided Правильный ответ: релье... |
| Apr 27, 2020 | How 3D Game Rendering Works: Lighting and Shadows | The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows -- without them, games would be dull and lifeless. In this fourth part of our deep look at 3D game rendering, we'll focus on what ha... |
| Jun 3, 2019 | 3D Game Rendering 101 | You're playing the latest Call of Mario: Deathduty Battleyard on your perfect gaming PC. You're looking at a beautiful 4K ultra widescreen monitor, admiring the glorious scenery and intricate detail. Ever wondered just how those graphics go... |
| Jun 3, 2019 | 3D Game Rendering 101 | You’re playing the latest Call of Mario: Deathduty Battleyard on your perfect gaming PC. You’re looking at a beautiful 4K ultra widescreen monitor, admiring the glorious scenery and intricate detail. Ever wondered just how those graphics go... |
| Как рендерится кадр DOOM Ethernal | Вступление Doom Eternal не нуждается в отдельном представлении: это прямой преемник Doom 2016, разработанный благодаря седьмой итерации id Tech, внутреннего движка студии id Software. В свое время меня поразило и высокое качество визуальной... |
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Parsers VC has collected 6 articles mentioning adriancourreges.com, among them “Трюк с рельефом в Deus Ex: Mankind Divided” (Jun 8, 2023) and “How 3D Game Rendering Works: Lighting and Shadows” (Apr 27, 2020).
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Yes, adriancourreges.com is active; its latest activity on Parsers VC dates from Feb 11, 2024.